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ITAG14: 7th Interactive Technologies and Games – Education, Health and Disability Conference
The Council House, Nottingham
16 – 17 October 2014

Now in its seventh consecutive year, ITAG aims to bring together academics, developers, beneficiaries and practitioners to explore interactive technologies and innovate within the areas of Education, Health and Disability.

ITAG will consist of 4 strands: Paper Presentations, Practical Workshops, Hackathon and Exhibition. Submissions are solicited on new research results and detailed interactive expositions related to ITAG, including but not limited to:

Mobile Gaming, Immersive Gaming, Rehabilitation Gaming, Games in Assistive Care, Artificial Intelligence in Games, Robotics in a Gaming Environment, Interactive design with new input/output devices, Ubiquitous computing on our everyday well-being, Interactive street gaming using mobile gaming applications, Gaming Hardware and Software to implement accessible solutions.

Read the call for papers for more information on themes and topics.

Successful paper submissions will be published through IEEE-XploreTM and the IEEE Computer Society (CSDL) digital libraries which deliver full text access to the world’s highest quality technical literature in engineering and technology.

What to do next

Prospective authors are invited to submit a maximum of 500 words abstract for a full paper and 300 words for a poster using the ITAG Abstract Submission Form’ attached to mail you send to itag@ntu.ac.uk by Monday 28 April 2014. Full papers in Conference Publishing Services (CPS) format should not exceed 8 pages in length, while posters should not exceed 4 pages in length. The papers will be reviewed for technical merit and content and the accepted papers will appear in the proceedings, to be published by CPS. Accepted publications are submitted for indexing through  IEEE-XploreTM and the IEEE Computer Society (CSDL) digital libraries. Publication templates are available for LaTeX and MS Word.

Key Dates

Abstract Due Date: Monday 28 April 2014
Full Paper Submission Due Date: Monday 2 June 2014
Notification: Monday 7 July 2014
Camera-Ready Due Date: Monday 21 July 2014
Submission opening: Tuesday 29 April 2014.

DICE project logo

DICE project logo

People with disabilities face significant barriers to access training in digital literacy which is essential for education and employment. Furthermore, the traditional model of delivering digital literacy skills to people with disabilities through the provision of centre-based training is becoming unsustainable, due to a massive increase in the demand for digital skills and rapid changes in online and mobile technologies.

DICE aims to help people with disabilities build digital literacy skillsneeded to transition from VET centre training to mainstream education and employmentDICE will create an online community based on a peer support model, promoted and sustained by Digital Inclusion Champions.

Start date: 01/10/2013

Duration: 24 months

Project website: http://dice-project.eu

This project (DICE – Digital Inclusion Champions in Europe – 2013-1-IE1-LEO05-06094) has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The RECALL Stakeholder Event takes place at the Deaf Cultural Centre, Ladywood Road, Birmingham B16 8SZ, on 16th October, 2012 from 9:30am – 12:30pm (lunch included).

Route Mate is an Android application that uses location-based services (e.g. GPS & Google Maps) to help route learning for people with intellectual disabilities and/or additional sensory impairments. The application allows students to plan their own journeys with the help of a trainer. They can plan destination/departure points, points of interest on route, enter the number of an emergency contact and practise walking routes until they become familiar with them.
Route Mate is developed by experts at Nottingham Trent University and tested by people with a range of disabilities across the partner organisations of UK, Greece, Romania & Bulgaria.

Programme

  • 9:30am: Arrival, registration & refreshments
  • 10:00am: Welcome & overview of the project
  • 10:15am – 11am: Demonstration by application developer
  • 11:30am – 12pm: Workshop activities
  • 12:00pm: Lunch & networking

Who should attend?: Are you involved in supporting students to gain independent travel skills? Do you work with students who have always been provided transport and now need extra support before accessing college or employment? This is the event for you.
Why should I attend?: Free route planning software, see a demonstration of the technology, talk to the developers, users and testers.

There is no charge to attend the exhibition, but as places are limited, those wishing to attend should contact Jo Reilly by email at jo.reilly@bid.org.uk for a booking form as soon as possible. Please note there are no walk-ins permitted.

Visit http://recall-project.eu and http://isrg.org.uk for further information about this project.

Interactive Technologies and Games: Education, Health and Disability 2012

Nottingham Trent University, Nottingham 23rd and 24th October 2012

Visit us at:
http://itag.gamecity.org/
http://www.facebook.com/iTAG.conf
http://twitter.com/#!/ITAG12

Call for papers:

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and delegates are welcome to attend all GameCity events including the opening drinks reception.

Scope:

As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal.

Previous special issues have included:

  • Journal of Assistive Technologies – Volume 3 issue 2 June 2009 (ITAG 2008 selected papers)
  • Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
  • International Journal of Games Based Learning – in press (ITAG 2010 selected papers)
  • Journal of Assistive Technologies – Volume 6 issue 3 in development (ITAG 2011 selected papers)

Themes and topics:

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):
Games Based Learning:

  • Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games)
  • The efficacy of games based learning
  • Self authored content and personalisation in games
  • Learning theory, pedagogy and instructional design in games
  • Motivational aspects of games
  • Collaboration between Science and Art for more effective learning
  • Games to promote the inclusion (e.g., for offenders and people with disabilities, motivation of female gamers)

Game related Technologies:

  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect. Move).
  • Brain control interfaces to games
  • Pervasiveness and mobility of games
  • Location based services
  • Handheld learning in the classroom

Games for Health:

  • Serious games for clinical assessment (e.g. after stroke)
  • Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, stroke)
  • ‘Modding’ for health
  • Art and music rehabilitation in 3D multisensory environments
  • Games for children in hospital
  • Games to increase physical activity in children

Accessibility and Design:

  • Open source accessibility
  • Participatory design
  • Design for all
  • Natural user interfaces
  • The representation and promotion of gender equality in games
  • Alternative input modalities to games for people with disabilities (e.g., brain, haptic and audio interfaces)
  • Access to interactive technologies for elderly people

Web based technologies:

  • Resources for interactive learning tools and environments, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • The Internet as a communication medium ( e.g. for people with Asperger Syndrome).
  • Browser based games and linking into social media channels Submissions

Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday1st June 2012 to be sent to: karen.krelle@ntu.ac.uk

Final copies of accepted papers are required by Friday 14th September 2012.
There is a conference fee of £150 for 2 days, and £80 for 1 day registration. This price includes your invitation to the Game City opening event, lunch, and morning and afternoon refreshments.

Accommodation and Travel Links: https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010
NottinghamCityTravel Link: http://www.nctx.co.uk/

Prizes Offered:

As in previous years prizes will be awarded!

  • Best Paper Award: £250
  • Best Student Paper award: £250
  • Best Student Poster: £150.

The “Interactive Technologies and Games: Education, Health and Disability 2012” (ITAG) conference takes place this year on 23-24 October 2012 at Nottingham Trent University, Nottingham.

Call for papers

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and delegates are welcome to attend all GameCity events including the opening drinks reception.

Scope

As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal. Previous special issues have included:

  • Journal of Assistive Technologies – Volume 3 issue 2 June 2009 (ITAG 2008 selected papers)
  • Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
  • International Journal of Games Based Learning – in press (ITAG 2010 selected papers)
  • Journal of Assistive Technologies – Volume 6 issue 3 in development (ITAG 2011 selected papers)

Themes and topics:

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):

Games Based Learning:

  • Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games)
  • The efficacy of games based learning
  • Self authored content and personalisation in games
  • Learning theory, pedagogy and instructional design in games
  • Motivational aspects of games
  • Collaboration between Science and Art for more effective learning
  • Games to promote the inclusion (e.g., for offenders and people with disabilities, motivation of female gamers)

Game related Technologies:

  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect. Move).
  • Brain control interfaces to games
  • Pervasiveness and mobility of games
  • Location based services
  • Handheld learning in the classroom

Games for Health:

  • Serious games for clinical assessment (e.g. after stroke)
  • Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, stroke)
  • ‘Modding’ for health
  • Art and music rehabilitation in 3D multisensory environments
  • Games for children in hospital
  • Games to increase physical activity in children

Accessibility and Design:

  • Open source accessibility
  • Participatory design
  • Design for all
  • Natural user interfaces
  • The representation and promotion of gender equality in games
  • Alternative input modalities to games for people with disabilities (e.g., brain, haptic and audio interfaces)
  • Access to interactive technologies for elderly people

Web based technologies:

  • Resources for interactive learning tools and environments, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • The Internet as a communication medium ( e.g. for people with Asperger Syndrome).
  • Browser based games and linking into social media channels

Submissions

Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday1st June 2012 to be sent to: karen.krelle@ntu.ac.uk
Final copies of accepted papers are required by Friday 14th September 2012
There is a conference fee of £150 for 2 days, and £80 for 1 day registration. This price includes your invitation to the Game City opening event, lunch, and morning and afternoon refreshments.

Accommodation and Travel Links:  https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010 and http://www.nctx.co.uk/

Prizes Offered:

As in previous years prizes will be awarded!

  • Best Paper Award: £250
  • Best Student Paper award: £250
  • Best Student Poster: £150

The third annual Moscow Government International Conference, the title of which was “Equal rights – equal opportunities. Universal Design: New concepts and best sampling projects¨, took place on 30 June and 1 July 2011.
The conference featured sessions discussing the accessibility of transport infrastructure and the built environment, including talks about incorporating universal design into the development of products and services, retrofitting historic buildings and implementing accessible housing. Other topics included facilitating access to sports and physical training, accessible tourism, inclusive education, adapting exhibitions for visually impaired visitors and the accessibility of information and communications technology.
Among the speakers at the conference were Valerie Fletcher, Executive Director of the Institute for Human Centered Design, Mikhail Terentiev, Secretary General of the Russian Paralympic Committee, Andrey Efimov, of Moscow Architectural Institute and Francesc Aragall, President of the Design for All Foundation.

For further information, visit the Integration.Life.Society website