Skip to content


Archive for January, 2013

The project “Serious Games for Social & Creativity Competencies” is a 30 months project partially funded under the KA3 of the LLP programme. SGSCC started on 1 January 2013 and will finish by end of June 2015. The kick-off meeting of all project partners will take place on 7-8 February 2013 in Plovdiv, Bulgaria.
SUMMARY: Despite the importance of social competence (SC), its systematic building within the school programmes and vocational training is undeveloped. Analyses of training programmes for a variety of professions show that there are no modules to ensure the development of this basic competence which is fundamental to both social integration & professional self-realisation. This project is dedicated to conceptualizing & development of social competence in terms of training related to adults education, school curriculum & professional development through creation of special games & exercises using computer technology and environment. A set of 3D interactive simulations regarding social competence and creativeness (games) will be created in EN, BG, DE, NL, TR, SER & LT in 3 modes:
1/ single player mode – to allow users to experience a pre-authored social competence scenario.
2/ machine mode: These are short non-interactive outcomes from single player mode choices that portray the result of a certain choice. Players are then offered the opportunity to replay the last single player mode sequence or to move on to the next.
3/ multiplayer mode – allowing multiple simultaneous users to engage in role-playing social competence scenarios to explore differences, conflicts & ultimately to find resolutions. Each game can be recorded for future play back,& therefore become the source for more single player, & machine social competence scenarios. Hence the system grows over time, & is user-authored. Learners will be faced with our contextualized, ill-structured problems & asked to investigate social competence over meaningful solutions that will directly feed into the games modes. For the game play we would use a contemporary 3D gaming environment populated by user-driven characters, & non- player characters to create a range of realistic & engaging SC scenarios.
The targets of the project: adults with disabilities (mild learning) & disadvantaged groups
Impact: increased employability & social integration of beneficiaries

P1, Coordinator University Of Plovdiv, Bulgaria,
P2, Pretis-Social Innovation Network, Austria,
P3, PhoenixKM, Belgium,
P4, VSI Hi.Te.Co. – High Technology for Cooperation, Lithuania,
P5, Nottingham Trent University, United Kingdom,
P6, Istanbul Milli Egitim Mudurlugu, Turkey,
P7, Belgrade Open School, Serbia,
P8, Interprojects, Bulgaria,

External evaluation will play a central role in the project, providing continued advice and feedback on project activities and outputs throughout.
The external evaluation will therefore have a major ‘formative’ function (helping the project to achieve maximum effectiveness), as well as providing summative assessments at the end of each

The External Evaluator is expected:
– To participate in all transnational project meetings, which are scheduled to take place as follows:
1. 7-8.02.2013 Plovdiv, Bulgaria
2. Graz, Austria
3. Lithuania
4. Serbia
5. Brussels
– To ensure the project is producing quality products and materials which are targeted to the end users.
– To evaluate the on-going impact and end impact of the project to the direct target groups, project stakeholders and its reflection to national and EU policies.
– To feedback into project development formative evaluation findings.
– To monitor project activities, outcomes, processes and partnership relationships.
– To analyse the impact of project outcomes through external evaluation component.
– To monitor impact of the project’s dissemination and exploitation strategy.
– To carry out partners’ consultation twice within the project lifetime and to report on findings
– To produce an interim report (by end of March 2014)
– To produce a final report ( by end of June 2015)

– Previous LLP experience and knowledge ( 2 years)
– Fluent knowledge of English ( C2 or advanced level)
– Knowledge and expertise in IT sector (advanced level)
– Knowledge and experience with social model of disability (at least 2 years)

The offer submitted should include estimation of travel (by cheapest means of transport, no business class allowed) and subsistence costs (actual costs based on supporting documents) to attend all the meetings and the working days necessary to achieve all the tasks for the external evaluator.

Deadline for submitting the offers: 25.01.2013
Offers should be sent to and the originals must be sent by post to:
To Professor Rumen Stamatov
University of Plovdiv
Department of Education
24 “Tsar Asen” street
Plovdiv 4000


A G3ict Report Assessing the Degree of Compliance of States Parties with the ICT Accessibility Provisions of the Convention on the Rights of Persons with Disabilities has been released by G3ict.
The 2012 CRPD Progress Report (PDF Version (3.8 MB) | Second edition 2012) includes the latest data on 52 countries representing 77.4 percent of the World Population. The report offers disability advocates, governments, civil society and international organizations — monitoring the progress of the implementation of the Convention by States Parties — a unique benchmarking tool that collects data on country laws, policies, and programs pertaining to accessible and assistive Information and Communication Technologies (ICTs) around the globe. All results are available cross-tabulated by region, level of income per capita of Human Development Index to facilitate benchmarking by advocates and policy makers.
Source: G3ict