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The BG Crossword Puzzle program provides the blind or partially sighted solver with the same kind of information as the sighted puzzler gleans from the grid as the puzzle unfolds. Once a crossword is loaded, the solver uses keyboard enries to select and control the flow of information. The program speaks to the solver reading out selected crossword clues using the SAPI voice on the solver’s computer. The solver types in their solutions. The ‘voice’ lets the solver know where they are in the puzzle and can give cues as to what to do next.
You can download the setup file for Blind-gamers Crossword Puzzle 1.0 by using the following link.
The Help is supplied as a separate HTML file in the Help subfolder. It can also be displayed by hitting the F 1 function key once you are running the game.
There is also a set of tutorials especially written by Eric Westbrook which provides a good grounding on how to use the program and also gives the novice an introduction to cryptic crosswords. These tutorials can be accessed by hitting Shift F 1 once you are running the game.
This is the fifteenth program in the Blind Gamers series which includes other word games such as BG Boggle, and BG Word Target, card games such as BG Hearts, BG Uno, and BG Free Cell Solitaire, logic games such as BG 15 Puzzle and BG LAP, and many more.
Visit the Spoonbill Software website to browse the complete collection.

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Logo of ViPi project

Logo of ViPi project

PhoenixKM (Belgium) coordinates the ViPi project that aims to provide a “one-stop-shop” interactive portal & learning environment, targeted towards trainers and trainees, with particular attention towards people with disabilities. The project partnership brings together organizations and companies from Belgium, Cyprus, Greece, UK and Lithuania.
BELGIUM, BRUSSELS – 26 January 2011 – An estimated 45 million people in Europe have a long-standing health problem or disability (LSHPD), being 16% of men and women aged 16-64 in the EU as a whole (2002 EU Labour Force Survey (LFS) and the 2004 EU Statistics on Incomes and Living Conditions).
33% of the people with LSHPD are not restricted in the kind or amount of work they could do or their mobility to and from work. Figures vary largely across EU members (10-50%).
This difference is directly linked to the level of prosperity and the assistance available. Of those that are considerably restricted in their ability to work, 28% were in employment, while for those that are not restricted in their ability to work, this is estimated at 68%.
Today the fast development of Information and Communication Technologies (ICT) provides alternative and creative solutions for the employment of people with disabilities. Recent studies conducted by various projects such as ACCESSIBLE and AEGIS have highlighted that people with disabilities (PwD) can benefit enormously from digital competences which are core life and employability skills (see Lisbon Objectives). However, same and other studies revealed also that the main barrier is the lack of specific training support or material. In addition to that, a number of other skills such as literacy and numeracy skills equally form a potential barrier towards employment of PwD.
ViPi project envisages fulfilling the gap of accessible and flexible training, designed to meet the specific needs of people with disabilities, as well as the trainers themselves.
ViPi project will develop an interactive online platform where people with disabilities can access a wide variety of ICT training courses and serious games for acquiring ICT skills, while trainers will be able to upload and download specific learning objects, using a semantically enriched environment to improve the searchability, thus increasing the relevance of the results obtained.
ViPi platform will comprise a virtual collaborative learning environment for people with disabilities and their trainers to interact, providing a vast repository of learning objects (LOs) that focus on basic ICT literacy. This will allow people with disabilities to grasp these core skills and become able to enter or sustain their employment in the regular labour market. The platform will be enriched with intuitive and accessible mobile and Internet/PC based educational/serious games. Additionally, also a mobile Android based social application linked with ViPi platform will be deployed.
Furthermore, ViPi will also develop a customized and localized curriculum on ICT skills and training, with various additional training materials (different formats), and a trainer handbook. All project outcomes will initially be available in Dutch, English, Greek and Lithuanian languages.
The Project partnership consists of Steficon (Greece), Hypertech (Greece), Hiteco (Lithuania), Nottingham Trent University (the UK), and EuroCy Innovations Ltd. (Cyprus), while the Project Coordinator is PhoenixKM (Belgium). More information can be found on www.ViPi-project.eu and twitter.com/ViPi_project.
The ViPi KA3 LLL project has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT.

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The e-Access II project aims to provide users with disabilities, especially users with visual impairments and motor disabilities, with learning opportunities to explore accessible training content and e-training courses. The e-Access II project invites users with low vision, color blindness, and motor disabilities, as well as professionals in vocational education and training fields to register in its web portal. Once they register, they will be able to learn new skills and concepts by downloading accessible training content and e-training courses. e-Access II is a project supported by the Lifelong Learning Programme, Leonardo da Vinci Sectoral Programme of the European Commission.

To register, follow this link.

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GOET logo

GOET logo

The GOET (Game On Extra Time) Project has been funded with support from the European Commission and will support people with learning disabilities in getting and keeping a job. It aims to help people learn, via games-based learning, to live more independently and to help them in their working day.
The project also wants to improve how subjects are taught by making them more interesting and enjoyable. It also supports an accessible approach to vocational skills training, and will be adapting and developing a range of games for computers and mobile telephones that are interactive, engaging and fun.
More information can be found on the project website.

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A European (Valorisation) Conference entitled “A Job Environment for All” will take place on 25 September, 2009 in Brussels, Belgium. A whole range of projects will present its outcomes, most in direct relationship to the increased employability of people with disabilities. The conference will take place at POLIS, Rue du Trône 98, in Brussels (easily reachable via the metro – station “Troon / Trône”) from 9.30 till 14.30. It is organised with the financial support of the Leonardo da Vinci programme of the EC.

Registration is now open via http://www.phoenixkm.eu/registration.php.

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Check and Go

Apr 19

The aim of the Check and go project is to enhance access to workplaces for people with disabilities. With the tools developed in the project, people with disabilities will find it easier to apply for a trainee post or a job in a company. By constructing an individual profile of accessibility they will be able to say quickly and easily what barriers they face and what they need in order to do their job efficiently. In addition, companies that receive applications with this profile of accessibility can easily determine if the applicant will fit into the company and people with disabilities will be able to find a suitable job quickly and easily.

With the Check and go website, people with disabilities, companies, staff managers, trainers, instructors and job coaches can get a three-part product range to learn how they can include or integrate people with disabilities at a workplace more efficiently. These products are:
the Training tool, the Check and go tool and the Advice tool.

More information can be found on the project website.

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