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The iTag Hackathon is a computer programming and game design competition which teams participate internationally or locally here at the host Nottingham Trent University.

This hackathon is part of an IEEE academic conference called the Interactive Technologies and Games Conference (iTag). See more at http://itag.gamecity.org/.

Goal
The idea is to create a game (in the most general meaning of the idea) around the Hackathon theme* (secret: which will be revealed before the 72 hour period).

*The aim of the hackathon is to develop an application that can benefit an educational environment or provide enhanced accessibility to a specified user base. For those that wish to take part, all they need to do is register as either an individual or team on our website. All participants can either take part at a designated venue or remotely.

Voting
Voting by the iTag IEEE conference delegates will take place, winning and runner-up teams will be acknowledged officially by NTU and iTag. Winning team is also awarded a total cash prize of £250.

When?
The Hackathon is taking place from Thursday 20th of October 9am until Thursday the 22nd of October 5pm (GMT).

The Interactive Technologies and Games Conference (ITAG) brings together academics and practitioners who work with interactive technologies to explore and innovate within the areas of Education, Health and Disability.

ITAG2012 banner

ITAG2012 banner

The Conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
For full details of papers, please see the conference schedule.

Date: Tuesday 23 and Wednesday 24 October 2012
Venue: Nottingham Conference Centre, Nottingham
Day 1: 8.30 am – 6.30 pm
Day 2: 9.00 am – 3.30 pm
Conference rate (both days):
Standard – £150.00
Concessions – £75.00
ISVR Members – £125.00
Daily rate:
Standard – £80.00
Concessions – £45.00
ISVR Members – £67.50

Find out how to become an ISVR member.

Book ITAG Conference online.

Interactive Technologies and Games: Education, Health and Disability 2012

Nottingham Trent University, Nottingham 23rd and 24th October 2012

Visit us at:
http://itag.gamecity.org/
http://www.facebook.com/iTAG.conf
http://twitter.com/#!/ITAG12

Call for papers:

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and delegates are welcome to attend all GameCity events including the opening drinks reception.

Scope:

As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal.

Previous special issues have included:

  • Journal of Assistive Technologies – Volume 3 issue 2 June 2009 (ITAG 2008 selected papers)
  • Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
  • International Journal of Games Based Learning – in press (ITAG 2010 selected papers)
  • Journal of Assistive Technologies – Volume 6 issue 3 in development (ITAG 2011 selected papers)

Themes and topics:

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):
Games Based Learning:

  • Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games)
  • The efficacy of games based learning
  • Self authored content and personalisation in games
  • Learning theory, pedagogy and instructional design in games
  • Motivational aspects of games
  • Collaboration between Science and Art for more effective learning
  • Games to promote the inclusion (e.g., for offenders and people with disabilities, motivation of female gamers)

Game related Technologies:

  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect. Move).
  • Brain control interfaces to games
  • Pervasiveness and mobility of games
  • Location based services
  • Handheld learning in the classroom

Games for Health:

  • Serious games for clinical assessment (e.g. after stroke)
  • Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, stroke)
  • ‘Modding’ for health
  • Art and music rehabilitation in 3D multisensory environments
  • Games for children in hospital
  • Games to increase physical activity in children

Accessibility and Design:

  • Open source accessibility
  • Participatory design
  • Design for all
  • Natural user interfaces
  • The representation and promotion of gender equality in games
  • Alternative input modalities to games for people with disabilities (e.g., brain, haptic and audio interfaces)
  • Access to interactive technologies for elderly people

Web based technologies:

  • Resources for interactive learning tools and environments, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • The Internet as a communication medium ( e.g. for people with Asperger Syndrome).
  • Browser based games and linking into social media channels Submissions

Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday1st June 2012 to be sent to: karen.krelle@ntu.ac.uk

Final copies of accepted papers are required by Friday 14th September 2012.
There is a conference fee of £150 for 2 days, and £80 for 1 day registration. This price includes your invitation to the Game City opening event, lunch, and morning and afternoon refreshments.

Accommodation and Travel Links: https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010
NottinghamCityTravel Link: http://www.nctx.co.uk/

Prizes Offered:

As in previous years prizes will be awarded!

  • Best Paper Award: £250
  • Best Student Paper award: £250
  • Best Student Poster: £150.

The “Interactive Technologies and Games: Education, Health and Disability 2012” (ITAG) conference takes place this year on 23-24 October 2012 at Nottingham Trent University, Nottingham.

Call for papers

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and delegates are welcome to attend all GameCity events including the opening drinks reception.

Scope

As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal. Previous special issues have included:

  • Journal of Assistive Technologies – Volume 3 issue 2 June 2009 (ITAG 2008 selected papers)
  • Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
  • International Journal of Games Based Learning – in press (ITAG 2010 selected papers)
  • Journal of Assistive Technologies – Volume 6 issue 3 in development (ITAG 2011 selected papers)

Themes and topics:

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):

Games Based Learning:

  • Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games)
  • The efficacy of games based learning
  • Self authored content and personalisation in games
  • Learning theory, pedagogy and instructional design in games
  • Motivational aspects of games
  • Collaboration between Science and Art for more effective learning
  • Games to promote the inclusion (e.g., for offenders and people with disabilities, motivation of female gamers)

Game related Technologies:

  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect. Move).
  • Brain control interfaces to games
  • Pervasiveness and mobility of games
  • Location based services
  • Handheld learning in the classroom

Games for Health:

  • Serious games for clinical assessment (e.g. after stroke)
  • Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, stroke)
  • ‘Modding’ for health
  • Art and music rehabilitation in 3D multisensory environments
  • Games for children in hospital
  • Games to increase physical activity in children

Accessibility and Design:

  • Open source accessibility
  • Participatory design
  • Design for all
  • Natural user interfaces
  • The representation and promotion of gender equality in games
  • Alternative input modalities to games for people with disabilities (e.g., brain, haptic and audio interfaces)
  • Access to interactive technologies for elderly people

Web based technologies:

  • Resources for interactive learning tools and environments, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • The Internet as a communication medium ( e.g. for people with Asperger Syndrome).
  • Browser based games and linking into social media channels

Submissions

Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday1st June 2012 to be sent to: karen.krelle@ntu.ac.uk
Final copies of accepted papers are required by Friday 14th September 2012
There is a conference fee of £150 for 2 days, and £80 for 1 day registration. This price includes your invitation to the Game City opening event, lunch, and morning and afternoon refreshments.

Accommodation and Travel Links:  https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010 and http://www.nctx.co.uk/

Prizes Offered:

As in previous years prizes will be awarded!

  • Best Paper Award: £250
  • Best Student Paper award: £250
  • Best Student Poster: £150

On 25th and 26th October 2011, Nottingham Trent University will organise the “Interactive Technologies and Games: Education, Health and Disability 2011” event in Nottingham.
The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It will introduce a wider audience to key findings and products from research and will illustrate how practice feeds back into and informs research. The conference will create a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme will include presentations of papers, workshops, a doctoral consortium and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival and delegates are welcome to attend all GameCity events including the opening drinks reception.
Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday 17th June, 2011 to be sent to: karen.krelle@ntu.ac.uk .
Final copies of accepted papers are required by Friday 30th September 2011
More information can be found on the conference website.