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Tag: Interactive Technologies

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Nottingham Trent University, Nottingham
October 2016
itag.gamecity.org

The aim of ITAG is to bring together academics, developers, beneficiaries and practitioners to explore interactive technologies and innovate within the areas of Education, Health and Disability. ITAG will consist of 5 strands:

– Academic conference: We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well-being. We especially want to bring together practitioners with researchers, for their mutual benefit; you don’t have to be a technical expert to benefit from this conference! The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities.

– Community partner afternoon: engaging sessions from local practitioners demonstrating the impact of academic research on areas such as stroke rehabilitation, special education, mental health, clinicians, physical rehabilitation and accessibility.

– Practical workshops: workshops will be organised to explore various games, creating an interactive experience with the originators/developers.

– Exhibition: An exhibition space will be available for demonstrations and posters, and will be embedded in the conference and workshops area.

– Hackathon: several teams consisting of developers, designers and special education trainers will compete with each other to use various technologies (Android based games, Flash Games, Games Mods, XNA) to develop an educational application in just two days. The winner will take home a £250 prize award.
Scope
As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference.  An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used.  A selection of papers will be published electronically in full and presentations will be limited to 20 minutes for the key findings allowing time for questions from the floor.
Proceedings and Publication opportunities
Authors of successful ITAG15 papers can choose to submit to one of the following publications:

1. Journal of Assistive Technologies
The Journal of Assistive Technologies is published by Emerald. The journal is abstracted and indexed in: CINAHL, CPA’s AgeInfo, CPA’s New Literature on Old Age, EBSCO Abstracts in Social Gerontology, EBSCO Academic Search alumni/Complete/Elite/ Premier, Illustrata, Social Care Online, and Scopus.
If ITAG delegates choose to submit a paper to the Journal of Assistive Technologies (JAT), they should do so using ScholarOne Manuscripts at the Journal article submission site: Journal article submission site

Those submitting should pay particular attention to the Author Guidelines linked from this page, in order to ensure that papers meet the requirements regarding maximum length, referencing style and other issues. All papers submitted to JAT are double-blind peer-reviewed. Any further questions can be answered by the Editor: Chris Abbott – chris.abbott@kcl.ac.uk.

2. IEEE-XploreTM
A digital library which delivers full text access to the world’s highest quality technical literature in engineering and technology. The papers will be reviewed for technical merit and content and the accepted papers will appear in the proceedings, to be published by CPS. Publication templates are available for LaTeX and MS Word.

Authors will be informed of how to submit to the above publications in the acceptance notifications sent in July.
Previous special issues and publications have included:
• Journal of Assistive Technologies – Volume 3, issue 2, June 2009 (ITAG 2008 selected papers)
• Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
• International Journal of Games Based Learning – Volume 1, issue 4, 2011 (ITAG 2010 selected papers)
• Journal of Assistive Technologies – Volume 6 issue 3 (ITAG 2011 selected papers)
• International Journal of Game-Based Learning (ITAG12 selected papers)
• Journal of Assistive Technologies (ITAG13 selected papers)
• IEEE-XploreTM (ITAG14 selected papers)
• IEEE-XploreTM (ITAG15 selected papers)

Themes and topics

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):

The conference encourages multidisciplinary papers. Examples of themes and topics include (but don’t let this restrict you):

Games and Education
• Serious Games for health scenarios
• Learning and instructional theory for games-based learning
• Serious games and community /cultural awareness
• Virtual environments for health
• Evaluation and future of games-based learning
• The psychology of serious games
• Hardware development for serious games
• Use of mobile games for learning

Assistive Technologies
• Human – Robot Interaction
• Quality of Life Technologies
• Mobile and Wearable Systems
• Applications to improve health and wellbeing of children and elderly
• Brain Computer Interfaces

Games and Psychology
• Psychology of games
• Motivations for playing (e.g., player typology)
• Video games’ psychosocial implications (e.g., gaming addiction, behavioural change, use of VR)
• Psychology of game design (e.g., immersion, realism, reward system)
• Player identity (e.g., clans and groups affiliation, avatar embodiment)

Submissions
Those wishing to present papers, or hold a workshop should prepare abstracts to a maximum of 500 words and for those hoping to exhibit or produce a poster, a 300-word abstract is required.
The deadline for submissions is Friday 6 May 2016 and abstracts should be submitted via the ITAG Easychair submission page.
Final copies of accepted papers will be required in advance of the Conference.

Key dates:
Abstract submission deadline                                         Friday 6 May 2016
Full paper submission deadline                                      Monday 1 June 2015
Acceptance notification                                                     Friday 3 July 2015
Camera-ready and author registration deadline     Monday 27 July 2015

We aim to keep the conference delegate rate to a minimum and also offer concessionary rates. Online booking will be available from May onwards.

The iTag Hackathon is a computer programming and game design competition which teams participate internationally or locally here at the host Nottingham Trent University.

This hackathon is part of an IEEE academic conference called the Interactive Technologies and Games Conference (iTag). See more at http://itag.gamecity.org/.

Goal
The idea is to create a game (in the most general meaning of the idea) around the Hackathon theme* (secret: which will be revealed before the 72 hour period).

*The aim of the hackathon is to develop an application that can benefit an educational environment or provide enhanced accessibility to a specified user base. For those that wish to take part, all they need to do is register as either an individual or team on our website. All participants can either take part at a designated venue or remotely.

Voting
Voting by the iTag IEEE conference delegates will take place, winning and runner-up teams will be acknowledged officially by NTU and iTag. Winning team is also awarded a total cash prize of £250.

When?
The Hackathon is taking place from Thursday 20th of October 9am until Thursday the 22nd of October 5pm (GMT).

Interactive Technologies and Games: Education, Health and Disability 2012

Nottingham Trent University, Nottingham 23rd and 24th October 2012

Visit us at:
http://itag.gamecity.org/
http://www.facebook.com/iTAG.conf
http://twitter.com/#!/ITAG12

Call for papers:

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and delegates are welcome to attend all GameCity events including the opening drinks reception.

Scope:

As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal.

Previous special issues have included:

  • Journal of Assistive Technologies – Volume 3 issue 2 June 2009 (ITAG 2008 selected papers)
  • Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
  • International Journal of Games Based Learning – in press (ITAG 2010 selected papers)
  • Journal of Assistive Technologies – Volume 6 issue 3 in development (ITAG 2011 selected papers)

Themes and topics:

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):
Games Based Learning:

  • Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games)
  • The efficacy of games based learning
  • Self authored content and personalisation in games
  • Learning theory, pedagogy and instructional design in games
  • Motivational aspects of games
  • Collaboration between Science and Art for more effective learning
  • Games to promote the inclusion (e.g., for offenders and people with disabilities, motivation of female gamers)

Game related Technologies:

  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect. Move).
  • Brain control interfaces to games
  • Pervasiveness and mobility of games
  • Location based services
  • Handheld learning in the classroom

Games for Health:

  • Serious games for clinical assessment (e.g. after stroke)
  • Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, stroke)
  • ‘Modding’ for health
  • Art and music rehabilitation in 3D multisensory environments
  • Games for children in hospital
  • Games to increase physical activity in children

Accessibility and Design:

  • Open source accessibility
  • Participatory design
  • Design for all
  • Natural user interfaces
  • The representation and promotion of gender equality in games
  • Alternative input modalities to games for people with disabilities (e.g., brain, haptic and audio interfaces)
  • Access to interactive technologies for elderly people

Web based technologies:

  • Resources for interactive learning tools and environments, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • The Internet as a communication medium ( e.g. for people with Asperger Syndrome).
  • Browser based games and linking into social media channels Submissions

Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday1st June 2012 to be sent to: karen.krelle@ntu.ac.uk

Final copies of accepted papers are required by Friday 14th September 2012.
There is a conference fee of £150 for 2 days, and £80 for 1 day registration. This price includes your invitation to the Game City opening event, lunch, and morning and afternoon refreshments.

Accommodation and Travel Links: https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010
NottinghamCityTravel Link: http://www.nctx.co.uk/

Prizes Offered:

As in previous years prizes will be awarded!

  • Best Paper Award: £250
  • Best Student Paper award: £250
  • Best Student Poster: £150.

The “Interactive Technologies and Games: Education, Health and Disability 2012” (ITAG) conference takes place this year on 23-24 October 2012 at Nottingham Trent University, Nottingham.

Call for papers

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and delegates are welcome to attend all GameCity events including the opening drinks reception.

Scope

As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal. Previous special issues have included:

  • Journal of Assistive Technologies – Volume 3 issue 2 June 2009 (ITAG 2008 selected papers)
  • Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
  • International Journal of Games Based Learning – in press (ITAG 2010 selected papers)
  • Journal of Assistive Technologies – Volume 6 issue 3 in development (ITAG 2011 selected papers)

Themes and topics:

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):

Games Based Learning:

  • Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games)
  • The efficacy of games based learning
  • Self authored content and personalisation in games
  • Learning theory, pedagogy and instructional design in games
  • Motivational aspects of games
  • Collaboration between Science and Art for more effective learning
  • Games to promote the inclusion (e.g., for offenders and people with disabilities, motivation of female gamers)

Game related Technologies:

  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect. Move).
  • Brain control interfaces to games
  • Pervasiveness and mobility of games
  • Location based services
  • Handheld learning in the classroom

Games for Health:

  • Serious games for clinical assessment (e.g. after stroke)
  • Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, stroke)
  • ‘Modding’ for health
  • Art and music rehabilitation in 3D multisensory environments
  • Games for children in hospital
  • Games to increase physical activity in children

Accessibility and Design:

  • Open source accessibility
  • Participatory design
  • Design for all
  • Natural user interfaces
  • The representation and promotion of gender equality in games
  • Alternative input modalities to games for people with disabilities (e.g., brain, haptic and audio interfaces)
  • Access to interactive technologies for elderly people

Web based technologies:

  • Resources for interactive learning tools and environments, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • The Internet as a communication medium ( e.g. for people with Asperger Syndrome).
  • Browser based games and linking into social media channels

Submissions

Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday1st June 2012 to be sent to: karen.krelle@ntu.ac.uk
Final copies of accepted papers are required by Friday 14th September 2012
There is a conference fee of £150 for 2 days, and £80 for 1 day registration. This price includes your invitation to the Game City opening event, lunch, and morning and afternoon refreshments.

Accommodation and Travel Links:  https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010 and http://www.nctx.co.uk/

Prizes Offered:

As in previous years prizes will be awarded!

  • Best Paper Award: £250
  • Best Student Paper award: £250
  • Best Student Poster: £150

Interactive Technologies and Games: Education, Health and Disability – Nottingham Trent University, Nottingham – 26th and 27th October 2010

Call for papers

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.

The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It will introduce a wider audience to key findings and products from research and will illustrate how practice feeds back into and informs research. The conference will create a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and work shops.

The programme will include presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity and delegates are welcome to GameCity events including the opening drinks reception.

Scope:

Compulsory and post-compulsory education is included within ‘education’. Disability includes physical, sensory and cognitive impairment. The impact of interactive technologies and games on Health and well-being is also a focus of this conference. An emphasis will be placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal.

Topics that will be covered by the conference (but not limited to) include:

Education

  • Social and collaborative aspects of interactive technology (e.g., Massively Multiplayer Online Games and Virtual worlds)
  • Raising aspirations and achievement through interactive technologies and games-based learning
  • Interactive learning tools and environments resources, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • Implementation and ethical issues associated with games-based learning
  • Learning theory, universal design and assessment in interactive technology-based learning
  • Best Practices in the use of Interactive and Innovative Technologies for learning
  • Collaboration between Science and Art for more effective learning
  • Issues related to vulnerable groups
  • The engagement potential of serious games for people at risk of social exclusion

Health

  • Games based learning approaches to patient education
  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Wii Mote)
  • Games based learning and virtual and enhanced environments for clinical assessment (e.g. after stroke)
  • Games based learning and virtual environments for treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, Amblyopia, etc.)
  • ‘Modding’ for health
  • Patient created content in serious games
  • Psychological impact of game playing
  • Interaction and well-being

Disability

  • Approaches to making virtual environments, computer and video games accessible by all
  • Assistive technologies for people with disabilities and elderly people
  • Practical applications of virtual environments and serious games for the education of people with disabilities and elderly people (in e.g. work preparation, travel training)
  • Including people with disabilities in the design of serious games, assistive technologies and virtual environments.
  • Location based services for navigation and reconnection of people with disabilities
  • Art and music rehabilitation in 3D multisensory environments
  • Design for All

Submissions

Those wishing to present papers or hold a work shop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday 14th May, 2010 to be sent to: karen.krelle@ntu.ac.uk

Final copies of accepted papers are required by Wednesday 17th September 2010.

There is a conference fee of £75/day, £125 for full two day registration (concessions £35/day, £70 total).

Conference website http://www.ntu.ac.uk/cels/outreach/events/61435.html.

Important dates

Draft submission: 14th May 2010

Notice of paper acceptance: 16th July 2010

Final paper submission: 17th September 2010

Final Conference registration: 1st October 2010

Conference: 26th/27th October 2010

On Tuesday 27th October 2009, the conference “Interactive Technologies: Education, Health and Disability” is being organised. The aim of the conference is to bring together academics and practitioners to showcase practice and to mainstream research ideas and outcomes. It will introduce a wider audience to key findings and products from research and will illustrate how practice feeds back into and informs research. Joint academic-practitioner papers are welcomed; the conference will create a forum for two-way communication between the academic and practitioner communities.

Conference Details
Venue: Nottingham Council House, Market Square, Nottingham
Date: Tuesday 27th October 2009
Time: 9.15 am – 5.00 pm
Registration desk opens at 8:30 am at the Nottingham Council House Reception

Conference Fees
Delegate Rate: £60 per person
Student Rate: £30 per person

Conference Exhibition
The exhibition will showcase a range of innovative research and applications using interactive technologies.
(Conference Exhibition Opens at 8.30 am)

More information can be found here.