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Tag: Assistive Technology

Entelis_Logo

The Entelis project released a survey on the certification methods in existence training pathways in ICT-AT (MSWord doc). After completion you can send it to Sonia.Staskowiak@easpd.eu.

European Network for Technology Enhanced Learning in an Inclusive Society

Why a new network?
Rapid advances in information and communication technologies are changing lifestyles across the globe, creating new opportunities for many people. However, people with disabilities and the elderly experience difficulties fully engaging with technology, and therefore are prevented from enjoying its benefits – this knowledge gap has to be reduced for political, social and economic reasons. Educating people about the benefits of Assistive Technology (AT) is central to addressing this problem, and creating the inclusive society demanded by the UN Convention on the Rights of Persons with Disabilities. In this context AT refers to any electronic device that enhances independence for people with disabilities. These assistive solutions are gateways to further learning, skills development, employment and the fulfilment of rights. Equally important is addressing the lack of wider digital competence amongst all citizens; investment in learning opportunities and training programmes will combat this, and increase participation in the information and communication society. A network is needed to share these ideas, and will be used to overcome fragmentation in policies and practices, gearing the efforts of many towards common goals; this network will be embedded in existing umbrella organisations in order to reach the largest audience.

What are the activities?
• Research, including living labs and the active participation of end users
• Seminars and other knowledge sharing events
• Project development workshops
• Policy development – foresight studies – roadmaps

What are the aims of ENTELIS?
We aim to help bridge the digital divide in Europe and worldwide by promoting the acquisition of digital skills (effective ICT and ICT-AT use) for the empowerment and independence of people with disabilities of all ages. Our strategy is to create a sustainable network for knowledge exchange, and to support policy development regarding:
ICT and ICT-AT learning of people with disabilities;
• The role of ICT and ICT-AT in educational processes that involve people with disabilities
Relevant information will be collected and made available to the network members. The network aims to have an impact at several levels, and will have the capacity to gear existing resources on an ‘as needs’ basis to impact future policy development.

Who are the stakeholders?
• People with disabilities of all ages and their carers
• Formal, informal and non formal education providers
• Assistive technology providers
• Service providers

Who is driving ENTELIS?
ENTELIS brings together 9 partners from across the EU and one organisation from the USA. The project members include several large European umbrella organisations as well as a number of national organisations, all providing a range of expertise on opportunities for people with disabilities and assistive technology. The network development is further supported by a large number of associate partners. For a full list, please consult the website. In the initial phase the project is supported by a grant from the European Commission under the Lifelong Learning Programme.

Entelis_Partners

If you feel like you can contribute to this network, please don’t hesitate to contact us, or visit www.entelis.net,

 

15th International Conference on Computers Helping People with Special Needs ICCHP 2016
July 13 – 15 2016 (Preconference July 11-12)
University of Linz,
Altenbergerstr. 69,
4040 Linz, Austria
http://www.icchp.org

Dear colleague,

The Call for Contribution for ICCHP 2016 is open!
Download the call as .pdf or .txt following
http://www.icchp.org/call-16

ICCHP 2016 will be held at University of Linz, Austria.
The call for papers is open until February 1, 2016.

We are proud to announce that Christian Bühler, Technical University of Dortmund and FTB Vollmarstein, accepted to act as General Chair of ICCHP 2016.
http://www.icchp.org/welcome-chair-16

ICCHP is a unique platform for scientific and application oriented discussions on ICT / AT / eAccessibility and its improvements for participation and quality of life of people with disabilities and the aging population in a global information society.

A broad range of topics including eAccessiblity, Assistive Technology (AT), educational / vocational inclusion, mobility support, service provision, ageing and disability rights are openly discussed at ICCHP in an inclusive and agreeable framework:
http://www.icchp.org/topics-16

ICCHP hosts high-quality, well reviewed submissions (acceptance rate about 50%) from scientists, users, practitioners, educators and policy makers from around the world.
http://www.icchp.org/submission-16

Feel invited to organise targeted Special Thematic Sessions (STS) leading to well structured chapters in the proceedings as a recognised key reference for your specific domain of research and application.
http://www.icchp.org/sts-16

Publishing with Springer Lecture Notes in Computer Science guarantees availability at widest range and in particular in almost all IT and CS libraries around the globe.
http://www.springer.de/comp/lncs/authors.html

ICCHP co-operates with leading journals (e.g. Journal on Assistive Technology, JAT, http://www.emeraldinsight.com/journal/jat and Technology & Disability http://www.aaate.net/Journal).

In addition to traditional paper sessions, ICCHP invites industry representatives showing their latest products and looking for new ideas.

ICCHP expressly welcomes students and young researchers, the next generation of experts in our field, to contribute to the Young Researchers Consortium (http://www.icchp.org/yrc-16) as well as to the Code for a Cause (C4C) competition: http://www.icchp.org/c4c-16.

For all registered participants, ICCHP provides complimentary facilities to organise meetings (http://www.icchp.org/meetings-16), exhibitions & poster sessions (http://www.icchp.org/exhibition-and-posters-16) as well as workshops & trainings (http://www.icchp.org/workshops-16).

We would be very honoured in having you as a contributor to reach the aims of the conference.

Christian Bühler (General Chair) and Klaus Miesenberger (Organising/Publishing Chair)
Come and get involved!

SAVE THE DATES!
Call for Papers: September 18, 2015 – February 1, 2016
Conference: July 13 – 15, 2016 (preconference July 11 & 12, 2016)

People with learning difficulties or memory problems face barriers in the working environment because they need extra supervision and reminders. New environments, unfamiliar equipment and changing tasks can be especially challenging and may led to frustration, reluctance to use new technologies and dependency on others.

VirtuAssist logo

VirtuAssist logo

To mitigate these difficulties, ILUNION – Accesibility, Studies and Projects (a software technology and consultancy company belonging to the business corporation of ONCE Foundation) led the proof-of-concept VirtuAssist. It was sponsored by the Department for Business Innovation and Skills (BIS) and InnovateUK. It was part of the ‘Good to Go’ competition of the Small Business Research Initiative (SBRI) managed by Jisc TechDis, a leading UK advisory service on technologies for inclusion. This competition is about increasing independence in unfamiliar or challenging environments by giving people easy access to the information they need when they need it.

VirtuAssist aims to improve the quality of life and professional opportunities for people with disabilities (especially users with learning and / or memory problems), by improving their skills, confidence and independence in the workplace or training for employment when they are doing changing tasks or when they have to interact with complex or unfamiliar equipment.

The Mada Assistive Technology Portal offers people with disabilities, parents and professionals a wide range of information about Assistive Technology, in both Arabic and English. The website was developed by the Mada Qatar Assistive Technology Center, and is the first of its kind in the Arab world.

The General Assembly of the United Nations will meet on the 23rd of September in New York to discuss how Disability should be mainstreamed in the post 2015 Development Agenda.

AAATE, RESNA, ARATA, RESJA and AITADIS have taken the initiative to support this process by writing a message to the UN Secretary General and the General Assembly.

In the message they commit to the UN Convention on the Rights of Persons with Disabilities, support the recommendations on Accessibility and Universal Design and highlight the role of enabling technologies in the empowerment of persons with disabilities in order to contribute to the development of their communities. See below.

You can endorse this initiative and add your name and organisation to the list that will be attached to the message.

Download the letter.
Endorse the letter.
List of all endorsing organisation.

ViPi project released a range of mobile and PC games:

  • Memobile
Memobile screenshot

Memobile screenshot

Memobile is an Android application which contains a set of 3 games to both teach skills to and test the skills of students on areas of the ViPi curriculum. The games are have elements to help the students learn the curriculum content, reinforce and memorise curriculum content and also to discover new information.
The game uses Memo, a little cartoon boy, as a tutor for users. It is a collection of 3 games designed to help people with difficulties in memorizing the simple functions and components of computers. The games are Matching Pairs, Starter Kit and Press… and Action.

The first is a game where you match pairs of computer equipment. The game first introduces the parts of a computer with brief descriptions of what they do. Matching the pairs in the game should help users to remember what the parts are and the game acts as an incentive to repeat the learning.
When the user presses on a square, a component hidden underneath it will be revealed. When they press a further square, the first square will be closed unless the two components hidden below match. The idea is to memorise where the components are hidden as you go along. If you open two matching computer components in two clicks one after another, these components will remain open. The aim of the game is to match all of the pairs using as few presses as possible. After successfully completing the game the user receives a tip about one additional computer component. Then they can play again to try to improve their score or go to main menu and chose another game.
The second game is one where the user has a short time to press as many on buttons as possible on the screen. The game serves to reinforce the symbol for the on button, and also has benefits in enhancing coordination in the user. The game starts with a description of how to safely turn on and off the computer.  This description is enhanced by carton style graphics showing what to press and in what order. The game then continues where the user has a short time to press start buttons and miss red crosses on a grid of icons. Pressing start buttons and missing red crosses score points.
The final game, Press… and Action is a game to teach computer shortcuts. It starts with a teaching session where it explains what a number of important keyboard shortcuts can do. It then moves on to a multiple choice quiz which asks the user to identify the actions associated with a number of shortcut key combinations. The game should reinforce the student’s knowledge of keyboard shortcuts enabling them to use the computer more efficiently.
The different language versions can be downloaded here (apk files): NL, EN, EL, LT.
Memobile is also available on Google Play.
  • Stay Safe Game
Stay Safe screenshot

Stay Safe screenshot

Stay Safe is a game designed to highlight safety issues regarding email. It covers such topics as dangerous attachments, spoofing, scams, and chain email. The game situation involves a user checking his emails and going through the received mail with an experienced computer user stood behind them. The user must make decisions (based on multiple choice questions) with each email. When wrong choices are made, the helper character will interject with advice about the way to proceed.

All on-screen content (displayed as textures on the 3D monitor model) is replicated in on screen question text which can be read by the built in screen reader.
The editor package built into the game allows a trainer to edit the content of the text fields and save the xml back out, so the games can be changed to suit different materials. If a trainer wishes to create new screen grabs to upload to the screen this is also possible as the files are called from an external image folder.
The game is available in the four project languages of Greek English, Lithuanian and Dutch.

Stay Safe is installed using the downloaded installer package (download here). The installer places a shortcut on the desktop and in the Interactive Systems NTU folder on the Start Menu. On starting the game the initial screen contains buttons to start the game, enter the options screen, or exit the application.

Stay Safe has been developed using a game engine developed in house at the Interactive Systems Research Group at Nottingham Trent University. The game uses XNA for the graphics and is coded in C# calling game data from a set of editable XML files.

  • Fly Swat Game

Fly Swat screenshotSwat the flies using mouse, keyboard – or your assistive technology! Swat as many flies as you can in one minute.Fly swat has been developed to meet the needs of people with both physical and learning disabilities. It provides a means to develop and assess skills relating to awareness of ICT, understanding the concept of cause and effect within ICT, and provides also a means of practicing skills with input technologies (mouse and keyboard, and other assistive devices which may be used), and improving timing and co-ordination with the ICT technology.The game is developed in JavaScript and HTML5 running in a web browser. It is available to play online at http://software.isrg.org.uk/vipi/flyswat/FlySwatIndex.html.Fly swat is a game based around the principle of watching and swatting a fly. The fly has several modes of movement to map to tracking modes that are required by the pre-GCSE level guidelines, including horizontal, vertical, following an expected route, and random. The swat also has several movement modes. It can be stationary, auto track the fly in one axis (to allow one key/one click gameplay) or be moved left and right by either following the mouse or by key presses.  These are described as either ‘user control’ or ‘one’ touch’ mode. In ‘user control’ mode the swat is moved manually by mouse or keyboard. In ‘one-touch’ mode the swat either moves automatically or is fixed and the gameplay is about timing of swatting the fly at the right moment.Swat activation is by either mouse click or keypress.  These inputs can also be mapped with external software to allow gameplay using assistive technologies such as switches, eye-tracking or brain control interfaces.The game is visually stimulating and also contains audio (which may be muted). It records the high score during a session to provide additional stimulation to play more. The object of the game is to swat as many flies as possible in the 60 seconds  available. At the end of the game the user sees their score and the highest score obtained during the current session.

A target can be shown to give the user a better indication of where the swat will fall.

Controls – these can be selected as buttons on screen or with the keyboard shortcuts listed below:

Control Key Mouse
Move Left Left arrow Move mouse left over game canvas
Move Right Right arrow Move mouse right over game canvas
Swat Space bar Left click over game canvas
Fly Movement Mode ‘M’ key Left click the button to switch between fly movement modes – of horizontal, vertical, predictable or random
Sound on/off ‘N’ key Left click on sound on/off button during gameplay or on the title screen
Show/hide Target ‘T’ key Click on target button during gameplay or at the title screen
Fly Speed ‘S’ key Click on fly speed button to change fly speed between slow, medium and fast
One Touch Mode ‘O’ key Click on one touch mode button to switch between manual and automatic swat movement (only available in random fly movement mode)
Help ‘H’ key Available on the start screen this displays the instructions
Restart game at end Space bar Left click click over game canvas
  • Yes No ICT Quiz Game
Yes No ICT Quiz Game

Yes No ICT Quiz Game

This set of games asks true/false questions about a set of ICT subject areas.

The materials provided cover aspects of Basic ICT Skills in English. The content has been adjusted to suit use with people with learning difficulty. Navigation can always be achieved through use of the keyboard (arrow keys to move and space to select) or by use of the mouse.

Feedback is given after each question, after each round, and at the end of the quiz. The final screen allows the user to save all feedback in the form of a pdf file.

There are five individual quizzes available that cover the subjects one at a time. This is so that the game can be used after covering a particular subject area. The subjects covered are as follows – click on the links to play the online version:

There is a downloadable version available here.

  • True False ICT Quiz Game
True False ICT Quiz Game

True False ICT Quiz Game

This game asks true/false questions about a set of ICT subject areas.

The materials provided cover aspects of Basic ICT Skills in English, Greek, Dutch and Lithuanian. Navigation can always be achieved through use of the keyboard (arrow keys to move and space to select) or by use of the mouse.

Feedback is given after each question, after each round, and at the end of the quiz. The final screen allows the user to save all feedback in the form of a pdf file.

The rounds follow on one after the other, and the subjects covered are:

  • Using your computer
  • Using the internet
  • Using email
  • Staying safe

Play the game for your language using the link below:

el gb lt nl

  • Rob the Mob – ICT quiz game
Rob the Mob - ICT quiz game

Rob the Mob – ICT quiz game

This game allows the user to play a card style multiple choice quiz betting game where they must  answer questions to win the gangster’s money. The topic can be selected from a list by the player so that they can work on a specific subject area. Navigation can always be achieved through use of the keyboard or by use of the mouse.  Feedback is given after any wrong answers to educate whilst playing!

Play the game online here.

The materials provided cover aspects of Basic ICT Skills in English, Greek, Dutch and Lithuanian.

The offline version of the game (download it here) is also editable, so trainers can easily add their own question content for their specific set of trainees, content is added in the form of xml files which may be created with the help of the Escapology and Rob the Mob game editor. It comes as a packaged zip file with the editor and also the Escapology game. Please unzip the files into a folder of your choice to play the offline games.

  • Escapology ICT Game
Escapology ICT Game

Escapology ICT Game

This Flash game allows the user to play a hangman style game where they must guess words relating to a certain topic. The topic and sub-topic can be selected by the user so that they can work on a specific subject area. Navigation can always be achieved through use of the keyboard or by use of the mouse.  Feedback is given after each question, and every question word has an associated clue that hints at the answer to the hangman game.

Play the game online here.

The materials provided cover aspects of Basic ICT Skills in English, Greek, Dutch and Lithuanian.

The offline version of the game (download it here) is also editable, so trainers can easily add their own question content for their specific set of trainees, content is added in the form of xml files which may be created with the help of the Escapology and Rob the Mob game editor. It comes a a packaged zip file with the editor and also the Rob the Mob game. Please unzip the files into a folder of your choice to play the offline games.

The ViPi KA3 LLL project (511792-LLP-1-2010-1-GR-KA3-KA3NW) has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT. This web site reflects the views only of the author(s), and the Commission cannot be held responsible for any use which may be made of the information contained therein.