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Friday 18 September

13:30 – 16:30

Central Dublin (venue to be announced)

Guest speaker – Marian Harkin MEP

NCBI and the European DICE project (Digital Inclusion Champions in Europe) would like to invite you to contribute to this event.

Registration essential. Click here to register.

If you are not free to participate, please share this invite with a colleague or representative.

About the Seminar

The seminar will showcase DigiPlace4all (www.digiplace4all.eu), an online peer support community for people with disabilities developing digital skills for accessing education and employment, developed by the DICE project in Ireland, Belgium, Poland and Bulgaria. We will demonstrate how EU funding can help NGOs collaborate within Ireland and across Europe on dynamic initiatives like this.

Through presentations and group dialogue, attendees will explore and discuss issues around access to further education and employment, the role of peer support, the use of online communities, sustainability, stakeholder collaboration, public policy and funding.

Who will attend?

The event will be attended by disability advocates, educators, employers, public policy advisers and DigiPlace4all community members.

About DigiPlace4all

DigiPlace4all peer support communities are now active in four countries – Ireland, Belgium, Bulgaria and Poland – and extension to other European member states is planned. They provide a way for people with disabilities to request and offer support from their peers in developing the digital skills needed to transition from VET training to mainstream education and employment. They also provide functionality for sharing information on technology and accessibility and are open to educators and employers who wish to make their learning environments and workplaces inclusive.

The development of this new online community is a real success story that shows the power of collaboration, not only across Europe but also within our own country. NCBI has been able to pull together a network of supporters and “DigiPlace4all Champions” among key Irish disability organisations such as Enable Ireland, AHEAD, the Disability Federation of Ireland, Dyslexia Association, DeafHear and many more. The collaboration with these Champions is helping us to grow the community into the future.

Register

Please register for the event. Click here to register.

The new UNICEF/WHO discussion paper “Assistive Technology for Children with Disabilities: Creating Opportunities for Education, Inclusion and Participation” was launched last Monday in Copenhagen. An electronic version of the paper along with easy-to-read, ePub, DAISY and accessible html formats is available on the UNICEF Disability website under the section resources as of Monday.
Link to discussion paper: http://www.unicef.org/disabilities/index_71769.html

M-CARE logo

M-CARE logo

On 1 December 2015, the final M-CARE conference will be organised in Brussels, Belgium at VLEVA premises.

The event “Caring for people with disabilities and older people: challenges, opportunities and (mobile/online) training solutions” will focus on the importance of good quality personal caregiving (PCG) for people with disabilities and older people. Focus will be on caring in a broader perspective, and how M-CARE’s (mobile/online) training solutions contribute to successful PCGs.

Target groups:

  • (Potential) personal assistants/personal caregivers
  • Nurses
  • Social workers
  • People with disabilities
  • Parents/friends/colleagues
  • Representative organisations of people with disabilities
  • Policy makers

Where?:

Vlaams-Europees verbindingsagentschap vzw (please download the itinerary)
Kortenberglaan 71
1000 Brussels
Belgium

Practicalities:

English is the used language.
Premises are wheelchair accessible.

​Registration:

Attendance is free but registration is obligatory, and is possible via the project website. Any other costs incurred in participating to this event (hotel, travel, subsistence, etc.) must be paid for by the attendee.

INCA’s QUEST is an adventure game. The player’s goal is to solve puzzles leading to an ultimate goal. Each puzzle is in a separate game.

The puzzles are covering three different areas that address different social competences:

  • Understanding of emotions;
  • Self-esteem;
  • Understanding the point of view of other person.

You can download it freely from Google Play. An English, Dutch, Bulgarian, Lithuanian, Turkish, Serbian and German version is available.

Disclaimer:
The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program.

Inca Island is a desktop game. The game is a first person role-playing multiplayer adventure game. The player works with an artificially intelligent non-player-character (NPC), to solve puzzles leading to an ultimate goal. Each puzzle is in a separate room, where solving the puzzle will allow the players to progress together to the next room.
The puzzles are broken down into groups to address different social competences identified in the research period.

The following six competencies were identified, and three rooms have been produced to target each:

  • Communication – How I express myself at work
  • Cooperation – How I can interact/cooperate with others
  • Conflict Resolution – How I solve conflicts with colleagues
  • Self Esteem – How I should feel good about myself
  • Self-Control – How I should control my feelings
  • Assertiveness – How I maintain my own opinion

You can download the latest version freely from the SGSCC servers. An English, Dutch, Bulgarian, Lithuanian, Turkish, Serbian and German version is available.

The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program.

The goal of AEMA is to develop an accessibility framework, which is intended to be a comprehensive and holistic system to assess and document accessibility of Adult Education Providers. A substantial outcome to achieve this is through the development of a ‘maturity matrix’, an organisational assessment tool which identifies ascending levels of achievement.

Five domains to be used in the matrix have been identified as areas which impact on disabled people in participating fully in adult education: Attitudinal, Environmental, Information and Public Relations, Technical and Didactical.

A preliminary search of national and European projects was carried out by the AEMA Network partners to establish current standards and guidelines. The focus groups aimed to identify what is working well for disabled people which may be disseminated to other services, as well as the barriers to adult education and what needs to change to improve opportunities for disabled people to participate in adult education.

The document below is a summary of the outcomes of the focus groups and desk research led by the AEMA Network partners.