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The new UNICEF/WHO discussion paper “Assistive Technology for Children with Disabilities: Creating Opportunities for Education, Inclusion and Participation” was launched last Monday in Copenhagen. An electronic version of the paper along with easy-to-read, ePub, DAISY and accessible html formats is available on the UNICEF Disability website under the section resources as of Monday.
Link to discussion paper: http://www.unicef.org/disabilities/index_71769.html

M-CARE logo

M-CARE logo

On 1 December 2015, the final M-CARE conference will be organised in Brussels, Belgium at VLEVA premises.

The event “Caring for people with disabilities and older people: challenges, opportunities and (mobile/online) training solutions” will focus on the importance of good quality personal caregiving (PCG) for people with disabilities and older people. Focus will be on caring in a broader perspective, and how M-CARE’s (mobile/online) training solutions contribute to successful PCGs.

Target groups:

  • (Potential) personal assistants/personal caregivers
  • Nurses
  • Social workers
  • People with disabilities
  • Parents/friends/colleagues
  • Representative organisations of people with disabilities
  • Policy makers

Where?:

Vlaams-Europees verbindingsagentschap vzw (please download the itinerary)
Kortenberglaan 71
1000 Brussels
Belgium

Practicalities:

English is the used language.
Premises are wheelchair accessible.

​Registration:

Attendance is free but registration is obligatory, and is possible via the project website. Any other costs incurred in participating to this event (hotel, travel, subsistence, etc.) must be paid for by the attendee.

INCA’s QUEST is an adventure game. The player’s goal is to solve puzzles leading to an ultimate goal. Each puzzle is in a separate game.

The puzzles are covering three different areas that address different social competences:

  • Understanding of emotions;
  • Self-esteem;
  • Understanding the point of view of other person.

You can download it freely from Google Play. An English, Dutch, Bulgarian, Lithuanian, Turkish, Serbian and German version is available.

Disclaimer:
The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program.

Inca Island is a desktop game. The game is a first person role-playing multiplayer adventure game. The player works with an artificially intelligent non-player-character (NPC), to solve puzzles leading to an ultimate goal. Each puzzle is in a separate room, where solving the puzzle will allow the players to progress together to the next room.
The puzzles are broken down into groups to address different social competences identified in the research period.

The following six competencies were identified, and three rooms have been produced to target each:

  • Communication – How I express myself at work
  • Cooperation – How I can interact/cooperate with others
  • Conflict Resolution – How I solve conflicts with colleagues
  • Self Esteem – How I should feel good about myself
  • Self-Control – How I should control my feelings
  • Assertiveness – How I maintain my own opinion

You can download the latest version freely from the SGSCC servers. An English, Dutch, Bulgarian, Lithuanian, Turkish, Serbian and German version is available.

The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program.

The goal of AEMA is to develop an accessibility framework, which is intended to be a comprehensive and holistic system to assess and document accessibility of Adult Education Providers. A substantial outcome to achieve this is through the development of a ‘maturity matrix’, an organisational assessment tool which identifies ascending levels of achievement.

Five domains to be used in the matrix have been identified as areas which impact on disabled people in participating fully in adult education: Attitudinal, Environmental, Information and Public Relations, Technical and Didactical.

A preliminary search of national and European projects was carried out by the AEMA Network partners to establish current standards and guidelines. The focus groups aimed to identify what is working well for disabled people which may be disseminated to other services, as well as the barriers to adult education and what needs to change to improve opportunities for disabled people to participate in adult education.

The document below is a summary of the outcomes of the focus groups and desk research led by the AEMA Network partners.

INVITATION

The STOA Panel of the European Parliament cordially invites you to the workshop “Robots: enabling the disabled or disabling the abled”

Have you ever wondered how much more difficult it is to live with a disability? Do you care about equal rights and accessibility for everyone?
What assistive technologies can be used to create an inclusive environment for persons with disabilities in society, education and employment?
What if, in the near future, robots render the division between abled-bodied and disabled persons irrelevant?

Find out about these questions and many more at our workshop

Please register here by 16 June 2015

Webstreaming available