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Category: LdV

The EC funded ATLEC (Assistive Technology Learning Through A Unified Curriculum – 518229-LLP-1-2011-1-UK-LEONARDO-LMP) project organises its kick-off meeting on 16-17/01/2012 in Nottingham, UK.

Studies throughout Europe under ACCESSIBLE and AEGIS (FP7 projects), and KA3 project ImPaCT highlighted in their pan-European surveys with over 1000 end-users and AT (Assistive Technologies) specialists that training is the core barrier towards using AT by end-users. This lack of training is subsequently also recognised as main barrier to assume a daily job in a regular working environment.

Although there are European initiatives such as EASTIN (www.eastin.info), which already gather (partial) ISO structured databases on AT, the actual ICT AT training is lacking, or not meeting the needs of the end-users. Although there are a number of initiatives on AT across the EU such as ATVET (UK), Blind people in Qualification (Austria), IMPACT, Keeping Pace with Assistive Technology (IT), they mainly address training of the trainers and professionals working with PwDs, and not the actual beneficiaries (people with disabilities) which remain largely unaware of the ICT AT that is there for them. ATLEC is to fill this gap and will focus on training the learners in specific skills particularly tailored according to their individual and employability needs, while also creating the job profile of ICT AT trainer.

The innovation of this project lies with the user centred design approach as well as the individual tailoring of the ATLEC curriculum and training materials to the learners’ needs, combined with the implementation of mobile learning objects to support the training, as well as applying mentoring as an additional supportive aspect of the ATLEC training services. The focus is on the person with disability (his/her needs and abilities as a learner), as well as the trainer.

Also the pedagogical methodologies will be innovative, using blended learning (F2F, online and mobile), resulting in accessible WCAG2.0 compliant learning/training objects, which are thus exchangeable with other learning initiatives. All ATLEC learning objects, training material and mobile applications will also be offered through the platform the ViPi project (KA3-ICT, 511792-LLP-1-2010-1-GR-KA3-KA3NW) aims to launch in 2012, and which is coordinated by PhoenixKM.

Training the end-users in appropriate usage of ICT-based AT means also teaching them new skills, digital competencies, learning to learn skills (key competencies), empowering them with a greater confidence, adaptability and a more positive attitude towards risk taking and access to an otherwise still to a large degree inaccessible physical, technological and attitudinal employment environment.

Apart from providing them the knowledge about AT ICT usage, and what is most appropriate for their specific disability, a mentoring scheme will be set up and ran in workplaces in Belgium and Greece, directly linking the knowledge and skills acquired with the practice, while also facing the reality in the working environment.

Last but not least the job profile of ICT AT trainer and the workplace mentoring scheme qualifying people with disabilities from unemployed, unqualified into qualified trainers will greatly increase their self-esteem, confidence and provide them with easier access to the regular labour market, as well as create new employment opportunities for the People with Disabilities communities. In the long term, this will lessen the social and economic burden.

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GOET’s concrete aims and objectives are to support the acquisition and use of knowledge skills and qualifications to facilitate Basic Skills, Personal Development and Employment Preparation.

The GOET Project has been funded with support from the European Commission and will support people with learning disabilities in getting and keeping a job. It aims to help people learn, via games-based learning, to live more independently and to help them in their working day. The project also wants to improve how subjects are taught by making them more interesting and enjoyable. It also supports an accessible approach to vocational skills training, and will be adapting and developing a range of games for computers and mobile telephones that are interactive, engaging and fun.

Game on Extra Time has been delivered by the Social Enterprise Greenhat Interactive and funded by the European Commission. The games were designed and developed by Nottingham Trent University, providing a range of talented multimedia developers.

The games are designed across multiple online formats and provide a personalised memory timeline, giving prompts throughout the day to remind the client of important things to do to prepare for leaving the house and throughout the working day.

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Within the framework of the project “Learning Lab for Integration” financed under the Lifelong learning Grundvig programme, a database has been created to provide good practice examples on how people with disabilities can be helped to return to the labour market, integrate society, learn and acquire new skills.

You are invited to add your ideas, projects or organisation and so promote them to professionals all over Europe for free. Click here for direct access to the database.

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Cover Code of Practice For Mentoring, UK versionYou can now download the enhanced Code of Practice (CoP) for Mentoring in English, Bulgarian, Dutch and Turkish. This CoP (the result of the Validating Mentoring 2 project) is mainly addressed to managers and developers of mentoring programmes. It will help them to critically review their systems and how they work, while also helping them to improve their quality and/or gain external recognition. It will equally be very useful to those planning new mentoring programmes, through the advice about good practice that it provides and by the links it offers to other resources. But such first-time developers are not its main target audience. The CoP is also designed for use by the staff of organisations that provide mentoring programmes. Indeed, an important principle of our approach is that as many of the staff team as possible will participate in the self-assessment process. By contributing to the process staff will bring their own knowledge and expertise and learn from their colleagues while helping to improve their own practice and the performance of the programme overall. This CoP does not address all types of programmes that sometimes are called ‘mentoring’ (see Section 4 for guidance about the nature of ‘mentoring’). It has been developed initially to meet the needs of NGO’s, small training organisations, and others sharing their approach. The term mentoring is often used, for example, to cover aspects of professional training and coaching, where formal reporting requirements may constrain freedom of choice and confidentiality. Though the CoP may have limited applicability to mentoring programmes of this kind, it should still provide some useful guidance and valuable stimulus for self-reflection. The crucial first step, as for all mentoring programmes, is to carefully consider and define the particular goals of the programme and to understand the particular requirements that such goals impose.
Downloads are available at the newspage of the project website.

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GOET logo

GOET logo

The GOET (Game On Extra Time) Project has been funded with support from the European Commission and will support people with learning disabilities in getting and keeping a job. It aims to help people learn, via games-based learning, to live more independently and to help them in their working day.
The project also wants to improve how subjects are taught by making them more interesting and enjoyable. It also supports an accessible approach to vocational skills training, and will be adapting and developing a range of games for computers and mobile telephones that are interactive, engaging and fun.
More information can be found on the project website.

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Check and Go

Apr 19

The aim of the Check and go project is to enhance access to workplaces for people with disabilities. With the tools developed in the project, people with disabilities will find it easier to apply for a trainee post or a job in a company. By constructing an individual profile of accessibility they will be able to say quickly and easily what barriers they face and what they need in order to do their job efficiently. In addition, companies that receive applications with this profile of accessibility can easily determine if the applicant will fit into the company and people with disabilities will be able to find a suitable job quickly and easily.

With the Check and go website, people with disabilities, companies, staff managers, trainers, instructors and job coaches can get a three-part product range to learn how they can include or integrate people with disabilities at a workplace more efficiently. These products are:
the Training tool, the Check and go tool and the Advice tool.

More information can be found on the project website.

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