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Category: Projects (LLL)

The EC funded ATLEC (Assistive Technology Learning Through A Unified Curriculum – 518229-LLP-1-2011-1-UK-LEONARDO-LMP) project organises its kick-off meeting on 16-17/01/2012 in Nottingham, UK.

Studies throughout Europe under ACCESSIBLE and AEGIS (FP7 projects), and KA3 project ImPaCT highlighted in their pan-European surveys with over 1000 end-users and AT (Assistive Technologies) specialists that training is the core barrier towards using AT by end-users. This lack of training is subsequently also recognised as main barrier to assume a daily job in a regular working environment.

Although there are European initiatives such as EASTIN (www.eastin.info), which already gather (partial) ISO structured databases on AT, the actual ICT AT training is lacking, or not meeting the needs of the end-users. Although there are a number of initiatives on AT across the EU such as ATVET (UK), Blind people in Qualification (Austria), IMPACT, Keeping Pace with Assistive Technology (IT), they mainly address training of the trainers and professionals working with PwDs, and not the actual beneficiaries (people with disabilities) which remain largely unaware of the ICT AT that is there for them. ATLEC is to fill this gap and will focus on training the learners in specific skills particularly tailored according to their individual and employability needs, while also creating the job profile of ICT AT trainer.

The innovation of this project lies with the user centred design approach as well as the individual tailoring of the ATLEC curriculum and training materials to the learners’ needs, combined with the implementation of mobile learning objects to support the training, as well as applying mentoring as an additional supportive aspect of the ATLEC training services. The focus is on the person with disability (his/her needs and abilities as a learner), as well as the trainer.

Also the pedagogical methodologies will be innovative, using blended learning (F2F, online and mobile), resulting in accessible WCAG2.0 compliant learning/training objects, which are thus exchangeable with other learning initiatives. All ATLEC learning objects, training material and mobile applications will also be offered through the platform the ViPi project (KA3-ICT, 511792-LLP-1-2010-1-GR-KA3-KA3NW) aims to launch in 2012, and which is coordinated by PhoenixKM.

Training the end-users in appropriate usage of ICT-based AT means also teaching them new skills, digital competencies, learning to learn skills (key competencies), empowering them with a greater confidence, adaptability and a more positive attitude towards risk taking and access to an otherwise still to a large degree inaccessible physical, technological and attitudinal employment environment.

Apart from providing them the knowledge about AT ICT usage, and what is most appropriate for their specific disability, a mentoring scheme will be set up and ran in workplaces in Belgium and Greece, directly linking the knowledge and skills acquired with the practice, while also facing the reality in the working environment.

Last but not least the job profile of ICT AT trainer and the workplace mentoring scheme qualifying people with disabilities from unemployed, unqualified into qualified trainers will greatly increase their self-esteem, confidence and provide them with easier access to the regular labour market, as well as create new employment opportunities for the People with Disabilities communities. In the long term, this will lessen the social and economic burden.

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Logo of ViPi project

Logo of ViPi project

PhoenixKM (Belgium) coordinates the ViPi project that aims to provide a “one-stop-shop” interactive portal & learning environment, targeted towards trainers and trainees, with particular attention towards people with disabilities. The project partnership brings together organizations and companies from Belgium, Cyprus, Greece, UK and Lithuania.
BELGIUM, BRUSSELS – 26 January 2011 – An estimated 45 million people in Europe have a long-standing health problem or disability (LSHPD), being 16% of men and women aged 16-64 in the EU as a whole (2002 EU Labour Force Survey (LFS) and the 2004 EU Statistics on Incomes and Living Conditions).
33% of the people with LSHPD are not restricted in the kind or amount of work they could do or their mobility to and from work. Figures vary largely across EU members (10-50%).
This difference is directly linked to the level of prosperity and the assistance available. Of those that are considerably restricted in their ability to work, 28% were in employment, while for those that are not restricted in their ability to work, this is estimated at 68%.
Today the fast development of Information and Communication Technologies (ICT) provides alternative and creative solutions for the employment of people with disabilities. Recent studies conducted by various projects such as ACCESSIBLE and AEGIS have highlighted that people with disabilities (PwD) can benefit enormously from digital competences which are core life and employability skills (see Lisbon Objectives). However, same and other studies revealed also that the main barrier is the lack of specific training support or material. In addition to that, a number of other skills such as literacy and numeracy skills equally form a potential barrier towards employment of PwD.
ViPi project envisages fulfilling the gap of accessible and flexible training, designed to meet the specific needs of people with disabilities, as well as the trainers themselves.
ViPi project will develop an interactive online platform where people with disabilities can access a wide variety of ICT training courses and serious games for acquiring ICT skills, while trainers will be able to upload and download specific learning objects, using a semantically enriched environment to improve the searchability, thus increasing the relevance of the results obtained.
ViPi platform will comprise a virtual collaborative learning environment for people with disabilities and their trainers to interact, providing a vast repository of learning objects (LOs) that focus on basic ICT literacy. This will allow people with disabilities to grasp these core skills and become able to enter or sustain their employment in the regular labour market. The platform will be enriched with intuitive and accessible mobile and Internet/PC based educational/serious games. Additionally, also a mobile Android based social application linked with ViPi platform will be deployed.
Furthermore, ViPi will also develop a customized and localized curriculum on ICT skills and training, with various additional training materials (different formats), and a trainer handbook. All project outcomes will initially be available in Dutch, English, Greek and Lithuanian languages.
The Project partnership consists of Steficon (Greece), Hypertech (Greece), Hiteco (Lithuania), Nottingham Trent University (the UK), and EuroCy Innovations Ltd. (Cyprus), while the Project Coordinator is PhoenixKM (Belgium). More information can be found on www.ViPi-project.eu and twitter.com/ViPi_project.
The ViPi KA3 LLL project has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT.

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On 1st of January 2011, the project ViPi (Virtual portal for ImpaiRed Groups Interaction) was launched.
ViPi aims to provide a “one-stop-shop” interactive portal & learning environment that delivers:

  • a comprehensive multilingual portal, with;
  • an embedded multilingual social community (for VET centres, PwD, ICT training centres, etc.), using the latest social media, facilitating interactive information sharing, interoperability, and collaboration, with access to all;
  • an accessible (WCAG 2.0) multilingual Web 2.0 enabled online ICT for learning environment to PwD, their trainers, with an interactive and vast repository of interoperable SCORM compliant learning objects (LOs) that focus on basic ICT literacy to allow PwD to grasp this core skill in order to be able to enter or sustain their employment in the regular labour market, enriched with intuitive mobile Java and Flash Lite based mobile and internet/PC based educational/serious games;
  • The final outcome will be an entire set of applications and services that will be streamlined via a blended educational and pedagogical framework, making full usage of the interaction possibilities offered by web 2.0, and localised, tested, piloted and subsequently fine-tuned with GR, BE, LT, UK and CY end-user communities.

The platform will equally act as a “one-stop-shop” for trainer organizations to find and contribute LOs that they can integrate in existing learning environments and practices. Using Open Source Software, ViPi platform extensions can be easily integrated.
ViPi platform will thus be able to support a fully accessible and Open Source based pan-European learning network and community, bringing together key stakeholders and gatekeepers (VET, target groups, umbrella organizations), while offering a vast set of reusable (PC and Mobile) LOs, supported by Web 2.0 social services.

The ViPi KA3 LLL project (511792-LLP-1-2010-1-GR-KA3-KA3NW) has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT.

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GOET’s concrete aims and objectives are to support the acquisition and use of knowledge skills and qualifications to facilitate Basic Skills, Personal Development and Employment Preparation.

The GOET Project has been funded with support from the European Commission and will support people with learning disabilities in getting and keeping a job. It aims to help people learn, via games-based learning, to live more independently and to help them in their working day. The project also wants to improve how subjects are taught by making them more interesting and enjoyable. It also supports an accessible approach to vocational skills training, and will be adapting and developing a range of games for computers and mobile telephones that are interactive, engaging and fun.

Game on Extra Time has been delivered by the Social Enterprise Greenhat Interactive and funded by the European Commission. The games were designed and developed by Nottingham Trent University, providing a range of talented multimedia developers.

The games are designed across multiple online formats and provide a personalised memory timeline, giving prompts throughout the day to remind the client of important things to do to prepare for leaving the house and throughout the working day.

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RECALL logo

RECALL logo

RECALL (Location Based Services – Reconnecting Excluded Communities and Lifelong Learning) KA3 project has been developed to meet a need identified from years of research in working with user groups of people with learning disabilities and their teachers/trainers. This research has shown that on leaving compulsory education, people with learning disabilities, who have previously been provided with transport to allow them to access community activity, suddenly become excluded from lifelong learning and community activity because of their lack of independent travel skills.
Three modes of RECALL will be implemented and tested which allows our target audience to plan, rehearse and then actually reconnect with learning, employment and other community opportunities. This approach combines location based services with games based learning approaches. The Plan mode promotes User Created Content and allows RECALL to be personalised to users’ needs. The Challenge mode uses games based learning approaches and context awareness to engage users in rehearsing, reflecting on and reinforcing the ways in which they have planned their reconnection with these opportunities. The Usage mode also offers self directed learning opportunities by specifying and personalising the key community and road safety messages that they require to be triggered by location. RECALL is an application developed for the Android Operating System and will be specified in English, Bulgarian, Greek and Romanian.
In the UK and Greece RECALL will work with end user groups of people with learning disabilities (NTU, GHI) and with Deaf people (BID). In Romania it will work with people with physical disabilities and sensory impairments and in Bulgaria RECALL will involve mainly people with mobility impairments. Testing and piloting of the products will measure performance against agreed indicators to ensure that we meet the objectives of increasing independence and inclusion for the target groups and of reconnecting excluded learners back to their communities and lifelong learning opportunities.
More info on the project website.

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The overall aim of the completed LLP project ‘web_access’ is the development of a distance learning programme with regard to national diversity at a European level in the field of accessible web design (AWD). It summed up to a Europe-wide unique academic training programme and was designed in an accessible way to enable access by as many people as possible, including people with disabilities.
Evidence has shown that there is a growing need for the creation and maintenance of websites at European and national level which are truly accessible and in conformance with agreed and emerging international standards. This issue also needs to be addressed through more formal education and training. The target groups (web designers, students/graduates in computer sciences and related fields of study, and those who have achieved equivalent knowledge and skills, especially people with disabilities) should be trained in both the requirements for and the techniques to achieve fully accessible websites.
More information on the project website.

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