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Category: People with disabilities

Mailing by AEGIS project

We would like to introduce you to our Open Accessibility Everywhere Group (OAEG) which you may reach at http://www.oaeg.eu/.

This is an effort that is taking place in the context of the AEGIS IP project, which is running its fourth and last year of life.

OAEG aims to collect and provide information on Open Source Accessibility in various ways, through mobility schemes, through its Open Source Accessibility Repository, through its Blog Aggregator and its Open Accessibility Framework linked to AEGIS semantics.

Feel free to go and visit our site and join our blog aggregator, search the solutions in the repository and upload your own one, comment our content and come back to us through our on-line forms in each section or directly at OAEG-RSVP@aegis-project.eu.

As AEGIS is approaching its end (end of August 2012), we hope this will be an opportunity for us all to be in communication with you and plan together our common future research roadmap.

Following videos we made at WSIS 2012, Geneva, Switzerland, give a good impressions of the work that is done on understanding and providing accessible education worldwide.

The first video features Jutta Treviranus (IDRC) on FLOE and Open Educational Resources at WSIS 2012.

The second video features Axel Leblois (Executive Director G3ict) on Lifelong Learning with Assistive Technologies at WSIS 2012.

We hope to publish some more videos in the next few days.

Interactive Technologies and Games: Education, Health and Disability 2012

Nottingham Trent University, Nottingham 23rd and 24th October 2012

Visit us at:
http://itag.gamecity.org/
http://www.facebook.com/iTAG.conf
http://twitter.com/#!/ITAG12

Call for papers:

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and delegates are welcome to attend all GameCity events including the opening drinks reception.

Scope:

As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal.

Previous special issues have included:

  • Journal of Assistive Technologies – Volume 3 issue 2 June 2009 (ITAG 2008 selected papers)
  • Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
  • International Journal of Games Based Learning – in press (ITAG 2010 selected papers)
  • Journal of Assistive Technologies – Volume 6 issue 3 in development (ITAG 2011 selected papers)

Themes and topics:

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):
Games Based Learning:

  • Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games)
  • The efficacy of games based learning
  • Self authored content and personalisation in games
  • Learning theory, pedagogy and instructional design in games
  • Motivational aspects of games
  • Collaboration between Science and Art for more effective learning
  • Games to promote the inclusion (e.g., for offenders and people with disabilities, motivation of female gamers)

Game related Technologies:

  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect. Move).
  • Brain control interfaces to games
  • Pervasiveness and mobility of games
  • Location based services
  • Handheld learning in the classroom

Games for Health:

  • Serious games for clinical assessment (e.g. after stroke)
  • Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, stroke)
  • ‘Modding’ for health
  • Art and music rehabilitation in 3D multisensory environments
  • Games for children in hospital
  • Games to increase physical activity in children

Accessibility and Design:

  • Open source accessibility
  • Participatory design
  • Design for all
  • Natural user interfaces
  • The representation and promotion of gender equality in games
  • Alternative input modalities to games for people with disabilities (e.g., brain, haptic and audio interfaces)
  • Access to interactive technologies for elderly people

Web based technologies:

  • Resources for interactive learning tools and environments, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • The Internet as a communication medium ( e.g. for people with Asperger Syndrome).
  • Browser based games and linking into social media channels Submissions

Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday1st June 2012 to be sent to: karen.krelle@ntu.ac.uk

Final copies of accepted papers are required by Friday 14th September 2012.
There is a conference fee of £150 for 2 days, and £80 for 1 day registration. This price includes your invitation to the Game City opening event, lunch, and morning and afternoon refreshments.

Accommodation and Travel Links: https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010
NottinghamCityTravel Link: http://www.nctx.co.uk/

Prizes Offered:

As in previous years prizes will be awarded!

  • Best Paper Award: £250
  • Best Student Paper award: £250
  • Best Student Poster: £150.

For a second year, the Vodafone Foundation in collaboration with AGE and the European Disability Forum (EDF) will launch the Smart Accessibility Awards. This contest aims to increase understanding of the needs and expectations of ageing and disabled users of smartphones by inviting developers to create innovative applications that are designed for all. Like in 2011 four applications that fill in the criteria of effectiveness, availability and affordability, user-friendliness, usability, accesssibility and design for all, will win a prize of 50.000 Euros each. The competition will be officially launched in Brussels on 30th May.

Date: Wednesday, 30 May
Venue: Hotel Sofitel Brussels Europe, Place Jourdan 1 – 1040 Brussels, Belgium
Time: 14.00hrs-16.00hrs
If you would like to join the launch please mail Cindy De Koninck.

HCI International 2013 (http://www.hcii2013.org) organises a parallel session entitled ‘eInclusion – Policies, Programs, Best Practices … and Lessons Failure Has Taught’. HCII 2013 will be held in Las Vegas, Nevada, USA, on 21-26 July 2013.

HCI International 2013 incorporates 12 Conferences / thematic areas, expecting to attract over 2,000 participants from all over the world. The program will feature pre-conference tutorials, an opening session with a keynote address, more than 250 parallel sessions, poster presentations, and an exhibition where attendees will be able to examine state-of-the-art HCI technology and interact with representatives of manufacturers, vendors, publishers, and potential employers. HCI International 2013 promises to be an unforgettable cluster of high quality international scientific events, and an ideal occasion to come to contact with the rapidly evolving ICT market worldwide.

The session ‘eInclusion – Policies, Programs, Best Practices … and Lessons Failure Has Taught’ will be one of the parallel sessions of the ‘Universal Access in Human-Computer Interaction’ Conference / Thematic Area. Accepted papers will appear in the Conference Proceedings along with the other regular submissions that will be accepted for oral presentation, following a peer-review process.
The HCI International 2013 Conference Proceedings will be published by Springer in a multi-volume set. Papers will appear in volumes of the Lecture Notes in Computer Science (LNCS) and Lecture Notes in Artificial Intelligence (LNAI) series. Extended Poster abstracts will be published in the Communications in Computer and Information Science (CCIS) series.
All volumes will be available on-line through the SpringerLink Digital Library, readily accessible by all subscribing libraries around the world, and will be indexed by a number of services including EI and ISI CPCI-S.

Using social media is for everyone, also for people with disabilities. However, many accessibility issues arise, which were strikingly discussed in the presentation “Social Media Accessibility: Where Are We Today? A modest attempt at awaking the giants” by Denis Boudreau at CSUN 2012.

Media Access Australia now released a nice list of guidelines how a person with disabilities can use YouTube (guidelines) , Twitter (guidelines) and Facebook (guidelines).