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EPR and EDF are pleased to invite you to

an interactive event on the topic of co-production

What is co-production and how does it relate to empowerment?
What does co-production look like in practice?
What are the barriers to empowering co-production practices and how can they be overcome?

These are some of the questions that will be addressed during the afternoon.

EPR worked with researchers from the European Network for Independent Living to develop the concept for a study which aims to analyse good practices from EPR members in the field of co-production of services, focusing on people with disabilities.

For the study, ‘co-production’ is understood to mean equal partnership and collaboration between service providers and people using services. Co-production is about recognising that people who use services are experts in their own right, rather than passive recipients of care, and about involving them in the shaping of services. Co-production practices can be applied at all stages of service delivery – in the planning, design, delivery and evaluation of services.

The findings of the study and some examples will be presented.

Key actors representing service providers and service users will contribute to the discussions. In the spirit of co-production, all participants will be facilitated to engage in the debate and develop recommendations for next steps.

The draft programme will be published in the coming days.
This event is open to all interested stakeholders.
Registration is mandatory

European Foundation Forum for inclusion – Leveraging the European Accessibility Act to promote change

This conference will be a moment for foundations, policymakers, associations and other organisations to discuss the mainstreaming aspect of accessibility within the different facets of society and to pinpoint some successful examples that showcase potential replicability. It furthermore will be an occasion for foundations and other stakeholders to learn from their peers and exchange knowledge about different funding models applied in different countries and contexts.

This conference is organised by the European Foundation Centre in collaboration with the foundation members of the EFC Disability Thematic Network: ESSL Foundation, Fondazione Banca del Monte di Lucca, Fundación ONCE, Genio, King Baudouin Foundation, Lumos, and Sabanci Foundation.

22 June 2016, 09h00 – 16h30
EESC – European Economic and Social Committee
Brussels, Belgium
(Van Maerlant Building, Room VM3)
Rue Van Maerlant 2
Brussels, Belgium

Download agenda.
Registration form.

H-CARE project is organising its final European Conference on 27/05/2016 from 9 h 00 – 15 h 00 at NH Brussels Du Grand Sablon, located in Brussels, Rue Bodenbroek 2/4.

“New competencies of salespersons of assistive technologies and food supplements in favour of European customers”

Registration is available via http://emanet.org/events/hcare-conference/

AGENDA

  • 08:00 – 09:00 Registration of the participants
  • 09:00 – 09:15 Welcome – Mrs. Figen Sekin, Istanbul National Educational Directorate, Turkey; Prof. Dr. Vincenzo Costigiola, European Medical Association, Belgium
  • 09:15 – 09:45 Presentation of the H-CARE project concept and outcomes – Mrs. Figen Sekin, Project Coordinator (IMEM, Turkey) / Mr. Andrean Lazarov, VET expert (VET center ZGURA-M, Bulgaria)
  • 09:45 – 10:05 Presentation of the job profile “Salespersons of assistive technologies and food supplements” – Mrs. Penka Nikolova / Mr. Vladimir Borisov, National Agency for vocational education and training, Bulgaria
  • 10:05 – 10:25 Presentation of the pilot phase in Austria together with piloters’ testimonials – Mag. Gabriela Maderthaner / Mag. Gregor Höller, (BFI VET Institute, Austria)
  • 10:25 – 10:45 Presentation of the pilot phase in Romania together with piloters testimonials – Prof. PhD Margareta Gabriela Chobanu, (Technical University “G. Asachi, Romania)
  • 10:45 – 11:15 Coffee break & Networking
  • 11:15 – 11:35 Presentation of the pilot phase in Bulgaria together with piloters testimonials – Mrs. Petya Grudeva (VET Center ZGURA-M), Mrs. Pepa Vasileva – Ministry of Health, Bulgaria, Mrs. Maria Spasova, National Association of the health care professsionals, Bulgaria
  • 11:35 – 11:50 Presentation of the pilot phase in Turkey together with piloters’ testimonials – Mrs. Figen Sekin, (Istanbul National Educational Directorate, Turkey)
  • 11:50 – 12:10 Importance of vocational education in combination with e-learning – the future of blended learning – Dr. Plank, VET expert, Austria
  • 12:10 – 12:30 The importance of the job profile for Bulgarian assistive technologies market – Mrs. Teodora Sindzhirlieva, National Agency of people with disabilities, Bulgaria
  • 12:30 – 12:45 Risks and benefits from food supplements, M.D. Prof. Madjit Kadim, Plovdiv Medical University Hospital, Bulgaria
  • 12:45 – 13:00 Trends in contemporary vocational education and training, Prof. David French, Mrs. Sue Burt – VET consultants, United Kingdom
  • 13:00 – 13:30 Discussion
  • 13:30 – 15:00 Demonstration of H-CARE products, networking and buffet

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Nottingham Trent University, Nottingham
October 2016
itag.gamecity.org

The aim of ITAG is to bring together academics, developers, beneficiaries and practitioners to explore interactive technologies and innovate within the areas of Education, Health and Disability. ITAG will consist of 5 strands:

- Academic conference: We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well-being. We especially want to bring together practitioners with researchers, for their mutual benefit; you don’t have to be a technical expert to benefit from this conference! The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities.

- Community partner afternoon: engaging sessions from local practitioners demonstrating the impact of academic research on areas such as stroke rehabilitation, special education, mental health, clinicians, physical rehabilitation and accessibility.

- Practical workshops: workshops will be organised to explore various games, creating an interactive experience with the originators/developers.

- Exhibition: An exhibition space will be available for demonstrations and posters, and will be embedded in the conference and workshops area.

- Hackathon: several teams consisting of developers, designers and special education trainers will compete with each other to use various technologies (Android based games, Flash Games, Games Mods, XNA) to develop an educational application in just two days. The winner will take home a £250 prize award.
Scope
As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference.  An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used.  A selection of papers will be published electronically in full and presentations will be limited to 20 minutes for the key findings allowing time for questions from the floor.
Proceedings and Publication opportunities
Authors of successful ITAG15 papers can choose to submit to one of the following publications:

1. Journal of Assistive Technologies
The Journal of Assistive Technologies is published by Emerald. The journal is abstracted and indexed in: CINAHL, CPA’s AgeInfo, CPA’s New Literature on Old Age, EBSCO Abstracts in Social Gerontology, EBSCO Academic Search alumni/Complete/Elite/ Premier, Illustrata, Social Care Online, and Scopus.
If ITAG delegates choose to submit a paper to the Journal of Assistive Technologies (JAT), they should do so using ScholarOne Manuscripts at the Journal article submission site: Journal article submission site

Those submitting should pay particular attention to the Author Guidelines linked from this page, in order to ensure that papers meet the requirements regarding maximum length, referencing style and other issues. All papers submitted to JAT are double-blind peer-reviewed. Any further questions can be answered by the Editor: Chris Abbott – chris.abbott@kcl.ac.uk.

2. IEEE-XploreTM
A digital library which delivers full text access to the world’s highest quality technical literature in engineering and technology. The papers will be reviewed for technical merit and content and the accepted papers will appear in the proceedings, to be published by CPS. Publication templates are available for LaTeX and MS Word.

Authors will be informed of how to submit to the above publications in the acceptance notifications sent in July.
Previous special issues and publications have included:
• Journal of Assistive Technologies – Volume 3, issue 2, June 2009 (ITAG 2008 selected papers)
• Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
• International Journal of Games Based Learning – Volume 1, issue 4, 2011 (ITAG 2010 selected papers)
• Journal of Assistive Technologies – Volume 6 issue 3 (ITAG 2011 selected papers)
• International Journal of Game-Based Learning (ITAG12 selected papers)
• Journal of Assistive Technologies (ITAG13 selected papers)
• IEEE-XploreTM (ITAG14 selected papers)
• IEEE-XploreTM (ITAG15 selected papers)

Themes and topics

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):

The conference encourages multidisciplinary papers. Examples of themes and topics include (but don’t let this restrict you):

Games and Education
• Serious Games for health scenarios
• Learning and instructional theory for games-based learning
• Serious games and community /cultural awareness
• Virtual environments for health
• Evaluation and future of games-based learning
• The psychology of serious games
• Hardware development for serious games
• Use of mobile games for learning

Assistive Technologies
• Human – Robot Interaction
• Quality of Life Technologies
• Mobile and Wearable Systems
• Applications to improve health and wellbeing of children and elderly
• Brain Computer Interfaces

Games and Psychology
• Psychology of games
• Motivations for playing (e.g., player typology)
• Video games’ psychosocial implications (e.g., gaming addiction, behavioural change, use of VR)
• Psychology of game design (e.g., immersion, realism, reward system)
• Player identity (e.g., clans and groups affiliation, avatar embodiment)

Submissions
Those wishing to present papers, or hold a workshop should prepare abstracts to a maximum of 500 words and for those hoping to exhibit or produce a poster, a 300-word abstract is required.
The deadline for submissions is Friday 6 May 2016 and abstracts should be submitted via the ITAG Easychair submission page.
Final copies of accepted papers will be required in advance of the Conference.

Key dates:
Abstract submission deadline                                         Friday 6 May 2016
Full paper submission deadline                                      Monday 1 June 2015
Acceptance notification                                                     Friday 3 July 2015
Camera-ready and author registration deadline     Monday 27 July 2015

We aim to keep the conference delegate rate to a minimum and also offer concessionary rates. Online booking will be available from May onwards.

 

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The EPR public affairs event will explore how specialized service providers can best accompany de-institutionalisation and design effective support in the mainstream environment. The event will showcase good practices from EPR membership and signals the launch of the EPR Report on the Delivery of Services in the Mainstream Environment. The report and recommendations drawn from the research will be presented. This will be followed by a panel discussion with representatives of the institutions and other stakeholders, to respond to the research and recommendations and consider future steps.

This event is open to all interested stakeholders
Registration is mandatory

The iTag Hackathon is a computer programming and game design competition which teams participate internationally or locally here at the host Nottingham Trent University.

This hackathon is part of an IEEE academic conference called the Interactive Technologies and Games Conference (iTag). See more at http://itag.gamecity.org/.

Goal
The idea is to create a game (in the most general meaning of the idea) around the Hackathon theme* (secret: which will be revealed before the 72 hour period).

*The aim of the hackathon is to develop an application that can benefit an educational environment or provide enhanced accessibility to a specified user base. For those that wish to take part, all they need to do is register as either an individual or team on our website. All participants can either take part at a designated venue or remotely.

Voting
Voting by the iTag IEEE conference delegates will take place, winning and runner-up teams will be acknowledged officially by NTU and iTag. Winning team is also awarded a total cash prize of £250.

When?
The Hackathon is taking place from Thursday 20th of October 9am until Thursday the 22nd of October 5pm (GMT).