Skip to content

Archive

Category: employability

Following are 3 basic approaches to the PwD (People with Disabilities) market.

Customised solutions narrowly targeted to specific PwD types
Companies using this approach are usually smaller, have dedicated product development efforts and use resellers that focus on the PwD market. Assistive technology is their core business that might limit opportunities to the larger market but allows them to achieve their organizational goal of innovating for the PwD market.

Mass-market solutions positioned with side benefits to PwD
Companies using this approach are usually larger, leverage existing features, tweak messaging and use mass-market channels to appeal to disabled individuals and their family and support network. They do not create products for PwD; rather, they embed accessibility features into their products.

Line extensions with redesigned products for PwD
This is a hybrid approach where a mass-market product is modified to PwD, says Gartner. While the approaches to accessibility may be varied, the trend toward IT consumption patterns that place users at the centre will continue to drive consumer and enterprise IT requirements for the foreseeable future. With the trend toward more human-centric design, accessibility and overall usability for the largest percentage will become more important.

Source: Gartner

Yes, I can! ICT and ICT-AT skills development for all: Final SYMPOSIUM of the ViPi & ATLEC projects

With the support of:

The Lifelong Learning Programme: education and training opportunities for all Vlaams - Europees verbindingsagentschap vzw Knowledge Centre Social Europe

Date: 4 December 2013
Venue: VLEVA (Vlaams-Europees verbindingsagentschap vzw), Kortenberglaan 71, 1000 Brussels, Belgium (Google maps) – Closest metro station: Schuman
Participants: 100-120
Duration: 9:00 hours – 18:00 hours
Event language: English
Target audience: People with disabilities, teachers, trainers, tutors, carers, policy makers, academics, ICT and AT experts and their organisations.

Program

8:30h-9:00h: Registration and welcome

  • Welcome – Jan Buysse (General Director, vleva)
  • Opening – Karel Van Isacker (CEO, PhoenixKM)

Sessions 1 & 2

  • SESSION 1 (9.00-10.00)
    The right for training in the use of ICT/AT for people with disabilities
    Chair: Jean-Marie Vanhove, Inclusief Consulting, Belgium
    9.00 – 9.20: Training in international and European context (UN Convention – European Policies): TBC
    9.20 – 9.40: Training in Flemish context: Helga Stevens: member of Flemish Parliament
    9.40 – 10.00: Discussion – questions
  • SESSION 2 (10.00 – 11.00)
    Need for training in the use of ICT AT: Point of view of the users
    Chair: Evert-Jan Hoogerwerf, AIAS Bologna, Italy
    10.00 – 10.20: The need for qualified training in the use of ICT/AT for people with disabilities: Wim Moeyaert (Werkgroep Vorming & Aktie)
    10.20 – 10.40: Witness accounts of pilot participants: Steve Boussemaere, Andy Vermeulen, Peter Anckaert
    10.40- 11.00: Discussion and questions

Break + exhibition (11.00 – 11.30)

Session 3

  • SESSION 3: (11.30- 12.45)
    Training on ICT and ICT AT in service provision and the labour market
    Chair: Jacqui Lewis, Greenhat Interactive, UK
    11.30 – 11.50: The need for training in the use of ICT/AT and experiences in vocational training: VDAB
    11.50 – 12.10: Need for training in the use of ICT/AT and experiences in the labour market: VDAB
    12.10 – 12.30: Need for training in the use of ICT AT and experiences in care: Luk Zelderloo (Secretary General EASPD)
    12.30 – 12.45: Discussion and questions

Lunch (12.45 – 13.45)

Session 4

  • SESSION 4 (13.45 – 15.30)
    The VIPI, ATLEC, SGSCC and eMentoring projects – outcomes
    Chair: Karel Van Isacker, project coordinator, PhoenixKM, Belgium
    VIPI and eMentoring: Presentation curriculum: by Prof. David Brown (NTU) and Karel Van Isacker (PhoenixKM)
    ATLEC: Presentation curriculum: by Evert-Jan Hoogerwerf (AIAS)
    SGSCC: Presentation curriculum: by Mariya Goranova (PhoenixKM)
    ViPi and ATLEC platform and mobile applications: Panagiotis Tsoris (Steficon) & Maria Saridaki (University of Athens)
    Current practices ICT Skills at European level: by Jacqui Lewis (GHI)

Break and exhibition (15.30 – 16.00)

Wrap up session (16.00 – 17.00)

  • Moderator: Jean-Marie Vanhove, Inclusief consulting, Belgium
    Topics: What did we learn from the former presentations and what can we do about it?
    Panel with representatives of ViPi, ATLEC, SGSCC, AAATE (Evert-Jan Hoogerwerf), EASPD (Luc Zelderloo), Jos Sterckx (Knowledge Center Social Europe), Wim Moeyaert (WVA)

Demo sessions and closure (walking dinner) (17:15-18:00)

  • Curriculums of different projects
  • ViPi and ATLEC learning objects and integrated platform
  • Training platforms
  • Mobile and desktop games
  • Mobile applications
  • Posters of other projects/experiences

Registration is still possible via http://tinyurl.com/ViPi-ATLEC.

Note that participation is only confirmed after receiving a formal confirmation email from us.

This event is organised with the support of the Liaison agency Flanders-Europe (vleva) and Knowledge Center Social Europe.

The projects ViPi and ATLEC have been partially funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Individuals who use augmentative and alternative communication (AAC) and their families have new expectations for life after high school, including attending college, becoming employed, managing personal assistance services and transportation, and having intimate relations. However, the vocabulary needed to support these socially-valued adult roles is frequently not be available in pre-programmed devices nor in commonly used visual symbol systems. This website contains vocabulary needed to participate in 8 socially-valued adult roles:
– College Life
– Emergency Preparedness
– Employment
– Sexuality, Intimacy, and Sex
– Reporting Crime and Abuse
– Managing Personal Assistance Services
– Managing Health Care, and
– Using Transportation

ViPi project released a range of mobile and PC games:

  • Memobile
Memobile screenshot

Memobile screenshot

Memobile is an Android application which contains a set of 3 games to both teach skills to and test the skills of students on areas of the ViPi curriculum. The games are have elements to help the students learn the curriculum content, reinforce and memorise curriculum content and also to discover new information.
The game uses Memo, a little cartoon boy, as a tutor for users. It is a collection of 3 games designed to help people with difficulties in memorizing the simple functions and components of computers. The games are Matching Pairs, Starter Kit and Press… and Action.

The first is a game where you match pairs of computer equipment. The game first introduces the parts of a computer with brief descriptions of what they do. Matching the pairs in the game should help users to remember what the parts are and the game acts as an incentive to repeat the learning.
When the user presses on a square, a component hidden underneath it will be revealed. When they press a further square, the first square will be closed unless the two components hidden below match. The idea is to memorise where the components are hidden as you go along. If you open two matching computer components in two clicks one after another, these components will remain open. The aim of the game is to match all of the pairs using as few presses as possible. After successfully completing the game the user receives a tip about one additional computer component. Then they can play again to try to improve their score or go to main menu and chose another game.
The second game is one where the user has a short time to press as many on buttons as possible on the screen. The game serves to reinforce the symbol for the on button, and also has benefits in enhancing coordination in the user. The game starts with a description of how to safely turn on and off the computer.  This description is enhanced by carton style graphics showing what to press and in what order. The game then continues where the user has a short time to press start buttons and miss red crosses on a grid of icons. Pressing start buttons and missing red crosses score points.
The final game, Press… and Action is a game to teach computer shortcuts. It starts with a teaching session where it explains what a number of important keyboard shortcuts can do. It then moves on to a multiple choice quiz which asks the user to identify the actions associated with a number of shortcut key combinations. The game should reinforce the student’s knowledge of keyboard shortcuts enabling them to use the computer more efficiently.
The different language versions can be downloaded here (apk files): NL, EN, EL, LT.
Memobile is also available on Google Play.
  • Stay Safe Game
Stay Safe screenshot

Stay Safe screenshot

Stay Safe is a game designed to highlight safety issues regarding email. It covers such topics as dangerous attachments, spoofing, scams, and chain email. The game situation involves a user checking his emails and going through the received mail with an experienced computer user stood behind them. The user must make decisions (based on multiple choice questions) with each email. When wrong choices are made, the helper character will interject with advice about the way to proceed.

All on-screen content (displayed as textures on the 3D monitor model) is replicated in on screen question text which can be read by the built in screen reader.
The editor package built into the game allows a trainer to edit the content of the text fields and save the xml back out, so the games can be changed to suit different materials. If a trainer wishes to create new screen grabs to upload to the screen this is also possible as the files are called from an external image folder.
The game is available in the four project languages of Greek English, Lithuanian and Dutch.

Stay Safe is installed using the downloaded installer package (download here). The installer places a shortcut on the desktop and in the Interactive Systems NTU folder on the Start Menu. On starting the game the initial screen contains buttons to start the game, enter the options screen, or exit the application.

Stay Safe has been developed using a game engine developed in house at the Interactive Systems Research Group at Nottingham Trent University. The game uses XNA for the graphics and is coded in C# calling game data from a set of editable XML files.

  • Fly Swat Game

Fly Swat screenshotSwat the flies using mouse, keyboard – or your assistive technology! Swat as many flies as you can in one minute.Fly swat has been developed to meet the needs of people with both physical and learning disabilities. It provides a means to develop and assess skills relating to awareness of ICT, understanding the concept of cause and effect within ICT, and provides also a means of practicing skills with input technologies (mouse and keyboard, and other assistive devices which may be used), and improving timing and co-ordination with the ICT technology.The game is developed in JavaScript and HTML5 running in a web browser. It is available to play online at http://software.isrg.org.uk/vipi/flyswat/FlySwatIndex.html.Fly swat is a game based around the principle of watching and swatting a fly. The fly has several modes of movement to map to tracking modes that are required by the pre-GCSE level guidelines, including horizontal, vertical, following an expected route, and random. The swat also has several movement modes. It can be stationary, auto track the fly in one axis (to allow one key/one click gameplay) or be moved left and right by either following the mouse or by key presses.  These are described as either ‘user control’ or ‘one’ touch’ mode. In ‘user control’ mode the swat is moved manually by mouse or keyboard. In ‘one-touch’ mode the swat either moves automatically or is fixed and the gameplay is about timing of swatting the fly at the right moment.Swat activation is by either mouse click or keypress.  These inputs can also be mapped with external software to allow gameplay using assistive technologies such as switches, eye-tracking or brain control interfaces.The game is visually stimulating and also contains audio (which may be muted). It records the high score during a session to provide additional stimulation to play more. The object of the game is to swat as many flies as possible in the 60 seconds  available. At the end of the game the user sees their score and the highest score obtained during the current session.

A target can be shown to give the user a better indication of where the swat will fall.

Controls – these can be selected as buttons on screen or with the keyboard shortcuts listed below:

Control Key Mouse
Move Left Left arrow Move mouse left over game canvas
Move Right Right arrow Move mouse right over game canvas
Swat Space bar Left click over game canvas
Fly Movement Mode ‘M’ key Left click the button to switch between fly movement modes – of horizontal, vertical, predictable or random
Sound on/off ‘N’ key Left click on sound on/off button during gameplay or on the title screen
Show/hide Target ‘T’ key Click on target button during gameplay or at the title screen
Fly Speed ‘S’ key Click on fly speed button to change fly speed between slow, medium and fast
One Touch Mode ‘O’ key Click on one touch mode button to switch between manual and automatic swat movement (only available in random fly movement mode)
Help ‘H’ key Available on the start screen this displays the instructions
Restart game at end Space bar Left click click over game canvas
  • Yes No ICT Quiz Game
Yes No ICT Quiz Game

Yes No ICT Quiz Game

This set of games asks true/false questions about a set of ICT subject areas.

The materials provided cover aspects of Basic ICT Skills in English. The content has been adjusted to suit use with people with learning difficulty. Navigation can always be achieved through use of the keyboard (arrow keys to move and space to select) or by use of the mouse.

Feedback is given after each question, after each round, and at the end of the quiz. The final screen allows the user to save all feedback in the form of a pdf file.

There are five individual quizzes available that cover the subjects one at a time. This is so that the game can be used after covering a particular subject area. The subjects covered are as follows – click on the links to play the online version:

There is a downloadable version available here.

  • True False ICT Quiz Game
True False ICT Quiz Game

True False ICT Quiz Game

This game asks true/false questions about a set of ICT subject areas.

The materials provided cover aspects of Basic ICT Skills in English, Greek, Dutch and Lithuanian. Navigation can always be achieved through use of the keyboard (arrow keys to move and space to select) or by use of the mouse.

Feedback is given after each question, after each round, and at the end of the quiz. The final screen allows the user to save all feedback in the form of a pdf file.

The rounds follow on one after the other, and the subjects covered are:

  • Using your computer
  • Using the internet
  • Using email
  • Staying safe

Play the game for your language using the link below:

el gb lt nl

  • Rob the Mob – ICT quiz game
Rob the Mob - ICT quiz game

Rob the Mob – ICT quiz game

This game allows the user to play a card style multiple choice quiz betting game where they must  answer questions to win the gangster’s money. The topic can be selected from a list by the player so that they can work on a specific subject area. Navigation can always be achieved through use of the keyboard or by use of the mouse.  Feedback is given after any wrong answers to educate whilst playing!

Play the game online here.

The materials provided cover aspects of Basic ICT Skills in English, Greek, Dutch and Lithuanian.

The offline version of the game (download it here) is also editable, so trainers can easily add their own question content for their specific set of trainees, content is added in the form of xml files which may be created with the help of the Escapology and Rob the Mob game editor. It comes as a packaged zip file with the editor and also the Escapology game. Please unzip the files into a folder of your choice to play the offline games.

  • Escapology ICT Game
Escapology ICT Game

Escapology ICT Game

This Flash game allows the user to play a hangman style game where they must guess words relating to a certain topic. The topic and sub-topic can be selected by the user so that they can work on a specific subject area. Navigation can always be achieved through use of the keyboard or by use of the mouse.  Feedback is given after each question, and every question word has an associated clue that hints at the answer to the hangman game.

Play the game online here.

The materials provided cover aspects of Basic ICT Skills in English, Greek, Dutch and Lithuanian.

The offline version of the game (download it here) is also editable, so trainers can easily add their own question content for their specific set of trainees, content is added in the form of xml files which may be created with the help of the Escapology and Rob the Mob game editor. It comes a a packaged zip file with the editor and also the Rob the Mob game. Please unzip the files into a folder of your choice to play the offline games.

The ViPi KA3 LLL project (511792-LLP-1-2010-1-GR-KA3-KA3NW) has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT. This web site reflects the views only of the author(s), and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Final symposium of the ViPi (Basic ICT skills training for people with disabilities) and ATLEC (ICT-based Assistive Technology Learning Through A Unified Curriculum) projects.

Date: 4 December 2013
Venue: VLEVA (Vlaams-Europees verbindingsagentschap vzw), Kortenberglaan 71, 1000 Brussels, Belgium
Participants: 100-120
Duration: 9:00 hours – 18:00 hours

Two European lifelong learning projects (ViPi and ATLEC project) will come to an end and the final Symposium will present their outcomes within a wider framework of learning, employment and independent living for people with disabilities.

The two projects are complementary as VIPI focuses on the development of skills in ICT for (young) adults with disabilities and ATLEC on skills and competences in ICT based Assistive Technologies.

The Symposium has a twofold aim: raising awareness among gatekeepers and policy makers on the need for ICT and ICT_AT training and on the other hand providing concrete curricula, methods and tools produced in the project. Highlighting needs and showing material to tackle those needs, is considered a valuable contribution to further equal opportunities and the participation of people with disabilities in learning and employment.

The symposium therefore presents academic and experience-based contributions, while interactivity, dialogue and information exchange is sought in parallel sessions and in the exhibition.

Other relevant projects and experiences are therefore invited to contribute with a paper, a poster or by sending leaflets to enrich the exhibition.

The participation of people with disabilities is incentivised by an accessible venue and by accessible presentations.

Please consult http://www.vipi-project.eu & http://www.atlec-project.eu for more information on the projects and for programme updates.

Registration is now available via http://tinyurl.com/ViPi-ATLEC.

Note that participation is only confirmed after receiving a formal confirmation email from us.

Language of event: English
Target audience: People with disabilities, teachers, trainers, tutors, carers, policy makers, academics, ICT and AT experts and their organisations.

See you there and then!

ViPi and ATLEC project team

————————————————-
You can find us at:

http://www.vipi-project.eu
http://twitter.com/ViPi_project
http://www.facebook.com/vipiproject

http://atlec-project.eu/
http://twitter.com/ATLEC_project/
http://www.facebook.com/ATLECproject

Implementing the UN Convention: the role of Assistive Technology Centres

Special Session during AAATE 2013 conference, September 19-22nd, 2013. Portugal. – www.aaate2013.eu

The UN Convention on the Rights of Persons with Disabilities contains many references to Accessibility, Assistive Technologies and Universal Design. World wide Assistive Technology Centres support people with disabilities in identifying appropriate solutions to enhance their independence, to allow equal opportunities and to access their rights as human beings and citizens. They also promote a “culture of independence” and in many cases support policy making. As such they are important stakeholders and drivers for the implementation of the UN Convention.

Two years ago an international group of leading AT Centres started to meet and to discuss. Although working in different cultural and socio-economic conditions -factors that also impact on the model of service delivery-, the Centres share a common identity and mission. For more information: http://g3ict.org/resource_center/at_centers_leadership_network.

The network, facilitated by the G3ICT initiative and endorsed in Europe by AAATE, is eager to increase the participation of more European AT Centres and proposes therefore a special session during the AAATE 2013 conference on the role of AT Centres in implementing the UN Convention.

The purpose of the session is to come to an exchange regarding issues of specific interest for AT Centres, such as:

  • models and methodologies of service delivery;
  • the measurement of impact;
  • governance;
  • the training of staff members;
  • the collaboration and networking with end user organisations and other stakeholders.

AT Centres in Europe and around the globe are invited to present in this session, while attending the session is open to all registered conference participants.

Chair of the session: Evert-Jan Hoogerwerf

Evert-Jan Hoogerwerf is Head of the Projects Office of AIAS Bologna onlus and staff member of Emilia Romagna’s Regional Centre for Assistive Technology. He is an active AAATE member (president elect) and part of the group of founding members of the G3ICT Global AT Centres Leadership Network.
Contact: hoogerwerf@ausilioteca.org