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Category: Design for all

The 6th Cambridge Workshop on Universal Access (UA) and Assistive Technology (AT), also known as CWUAAT 2012, will take place at the Fitzwilliam College, University of Cambridge, UK on 26-29 March 2012.

We received a call for participation for the workshop theme: “Designing Inclusion for real-world applications”, which refers to the emerging potential and relevance of the latest generations of inclusive design data, tools, techniques and thinking, to mainstream project applications such as healthcare and the design of working environments. Previous research developments have addressed these issues in the context of simple daily living activities based on single tasks. New developments are now extending the scope of the approach into real-world applications.
Inclusive Design Research involves developing tools and guidance for supporting product designers to design for the widest possible population for a given range of capabilities. In the context of demographic changes leading to a greater number of older people, the general field of inclusive design research strives to relate the capabilities of the population to the design of products by better characterising the user. Inclusive populations of older people contain a greater variation in sensory, cognitive and physical user capabilities. These variations may be co-occurring and rapidly changing leading to a demanding design environment.

Important Dates

  • Deadline for submission of long and short papers: 15 August, 2011
  • Notification of paper acceptance: 19 September, 2011
  • Deadline for camera-ready version of submitted papers: 24 October, 2011
  • Advance registration (ends): 16 January, 2012
  • Late registration (ends): 20 February, 2012
  • CWUAAT Workshop: 26 – 29 March, 2012

Electronic submission of papers is now available via the conference website.

They seek original research papers describing investigations within the following broad categories:

  • Designing For Real-World Applications: Work And Healthcare
  • Designing Inclusive Assistive And Rehabilitation Systems
  • Measuring Product Demand And Peoples’ Capabilities
  • Mainstreaming And Scaling Technology For Healthcare
  • Designing Cognitive Interaction With Emerging Technologies
  • Effective Engagement With Industry
  • Designing Inclusive Spaces: Architecture And Buildings
  • Collaborative And Participatory Design For Inclusion
  • Data Issues: Visualizing Inclusion: Mining Of Profile Data
  • Legislation, Standards And Policy In Inclusive Design

User Forum

CWUAAT 2012 will contain a single paper session allocated as a user forum. This is intended to give users of assistive technology and beneficiaries of improved accessibility an opportunity for an oral presentation of 25 minutes. Both short and long papers will be accepted in this category and topics and themes are not restricted. We welcome academic position papers, social and research agendas, critiques of provision of technology or poor accessibility, engineering or technical papers regarding product design and usage in work and daily living.

Doctoral Consortium

As one of the most successful aspects of CWUAAT ‘10, the event will again include a Doctoral Consortium. Candidates who submit to the doctoral consortium will be able to attend the workshop at a greatly reduced registration and 10 places have been allocated for this purpose. The two presentations judged to be the best by the consortium panel will win a podium presentation in the main workshop.
Demonstrations. It is hoped that participants will be able to gain hands-on experience with working systems. Space and time will be available for demonstrations of software and hardware.

Organising Committee

Dr Patrick Langdon, Engineering Design Centre, University of Cambridge
Prof John Clarkson, Engineering Design Centre, University of Cambridge
Prof Peter Robinson, Computer Laboratory, University of Cambridge

Guest Editors

Dr Jonathan Lazar, Towson University, USA
Prof Ann Heylighen, K.U.Leuven, Belgium

Mobile Accessibility Workshop will be held at INTERACT 2011, in Lisbon, Portugal, on 5-9 September 2011.
Mobile devices pervade our daily lives. We are on the cusp of a fundamental change in how we relate to information and others, accessible at all times and places. Alas, this change might be barred to a large number of people, suffering from a wide range of disabilities. Mobile devices are increasingly visual, making them hard to use by the blind or other vision-impaired people. Keyboards are steadily being replaced by touchscreens, without tactile feedback, introducing additional barriers. Tetraplegic users have limited mobility of their limbs and hardly are able to pick up the devices or use their fingers for precise pointing. Moreover, the mobile aspect often creates situational impairments where those interaction modes are cumbersome or socially unacceptable, even for non-impaired people.
These are problems studied by the nascent area of Mobile Accessibility, where researchers focus on solving accessibility problems in mobile devices and settings. Bringing together Mobile Computing and Accessibility, it is the source of synergistic works that have the potential of deeply transforming how we look at mobile devices, and to shape the ongoing mobile revolution. This workshop will bring together researchers and practitioners in the area.
The topics of the workshop include but are not limited to:

  • Mobile interaction accessibility
  • Situational impairments
  • Assistive Mobile Technologies
  • Mobile Web Accessibility

More information can be found at the conference website.

Technosite published last year (December 2010) an interesting analysis on the “Accessibility of Social Networking Services“. A pity the analysis does not address the actual technicalities (e.g. RIA, Java, etc. usage).

On 25th and 26th October 2011, Nottingham Trent University will organise the “Interactive Technologies and Games: Education, Health and Disability 2011” event in Nottingham.
The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It will introduce a wider audience to key findings and products from research and will illustrate how practice feeds back into and informs research. The conference will create a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme will include presentations of papers, workshops, a doctoral consortium and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival and delegates are welcome to attend all GameCity events including the opening drinks reception.
Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday 17th June, 2011 to be sent to: .
Final copies of accepted papers are required by Friday 30th September 2011
More information can be found on the conference website.

A new Master of Design (MDes) in Inclusive Design from OCADU in Toronto has been announced. More information at the OCADU website.