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Category: Accesible information

29_02

Nottingham Trent University, Nottingham
October 2016
itag.gamecity.org

The aim of ITAG is to bring together academics, developers, beneficiaries and practitioners to explore interactive technologies and innovate within the areas of Education, Health and Disability. ITAG will consist of 5 strands:

– Academic conference: We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well-being. We especially want to bring together practitioners with researchers, for their mutual benefit; you don’t have to be a technical expert to benefit from this conference! The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities.

– Community partner afternoon: engaging sessions from local practitioners demonstrating the impact of academic research on areas such as stroke rehabilitation, special education, mental health, clinicians, physical rehabilitation and accessibility.

– Practical workshops: workshops will be organised to explore various games, creating an interactive experience with the originators/developers.

– Exhibition: An exhibition space will be available for demonstrations and posters, and will be embedded in the conference and workshops area.

– Hackathon: several teams consisting of developers, designers and special education trainers will compete with each other to use various technologies (Android based games, Flash Games, Games Mods, XNA) to develop an educational application in just two days. The winner will take home a £250 prize award.
Scope
As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference.  An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used.  A selection of papers will be published electronically in full and presentations will be limited to 20 minutes for the key findings allowing time for questions from the floor.
Proceedings and Publication opportunities
Authors of successful ITAG15 papers can choose to submit to one of the following publications:

1. Journal of Assistive Technologies
The Journal of Assistive Technologies is published by Emerald. The journal is abstracted and indexed in: CINAHL, CPA’s AgeInfo, CPA’s New Literature on Old Age, EBSCO Abstracts in Social Gerontology, EBSCO Academic Search alumni/Complete/Elite/ Premier, Illustrata, Social Care Online, and Scopus.
If ITAG delegates choose to submit a paper to the Journal of Assistive Technologies (JAT), they should do so using ScholarOne Manuscripts at the Journal article submission site: Journal article submission site

Those submitting should pay particular attention to the Author Guidelines linked from this page, in order to ensure that papers meet the requirements regarding maximum length, referencing style and other issues. All papers submitted to JAT are double-blind peer-reviewed. Any further questions can be answered by the Editor: Chris Abbott – chris.abbott@kcl.ac.uk.

2. IEEE-XploreTM
A digital library which delivers full text access to the world’s highest quality technical literature in engineering and technology. The papers will be reviewed for technical merit and content and the accepted papers will appear in the proceedings, to be published by CPS. Publication templates are available for LaTeX and MS Word.

Authors will be informed of how to submit to the above publications in the acceptance notifications sent in July.
Previous special issues and publications have included:
• Journal of Assistive Technologies – Volume 3, issue 2, June 2009 (ITAG 2008 selected papers)
• Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
• International Journal of Games Based Learning – Volume 1, issue 4, 2011 (ITAG 2010 selected papers)
• Journal of Assistive Technologies – Volume 6 issue 3 (ITAG 2011 selected papers)
• International Journal of Game-Based Learning (ITAG12 selected papers)
• Journal of Assistive Technologies (ITAG13 selected papers)
• IEEE-XploreTM (ITAG14 selected papers)
• IEEE-XploreTM (ITAG15 selected papers)

Themes and topics

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):

The conference encourages multidisciplinary papers. Examples of themes and topics include (but don’t let this restrict you):

Games and Education
• Serious Games for health scenarios
• Learning and instructional theory for games-based learning
• Serious games and community /cultural awareness
• Virtual environments for health
• Evaluation and future of games-based learning
• The psychology of serious games
• Hardware development for serious games
• Use of mobile games for learning

Assistive Technologies
• Human – Robot Interaction
• Quality of Life Technologies
• Mobile and Wearable Systems
• Applications to improve health and wellbeing of children and elderly
• Brain Computer Interfaces

Games and Psychology
• Psychology of games
• Motivations for playing (e.g., player typology)
• Video games’ psychosocial implications (e.g., gaming addiction, behavioural change, use of VR)
• Psychology of game design (e.g., immersion, realism, reward system)
• Player identity (e.g., clans and groups affiliation, avatar embodiment)

Submissions
Those wishing to present papers, or hold a workshop should prepare abstracts to a maximum of 500 words and for those hoping to exhibit or produce a poster, a 300-word abstract is required.
The deadline for submissions is Friday 6 May 2016 and abstracts should be submitted via the ITAG Easychair submission page.
Final copies of accepted papers will be required in advance of the Conference.

Key dates:
Abstract submission deadline                                         Friday 6 May 2016
Full paper submission deadline                                      Monday 1 June 2015
Acceptance notification                                                     Friday 3 July 2015
Camera-ready and author registration deadline     Monday 27 July 2015

We aim to keep the conference delegate rate to a minimum and also offer concessionary rates. Online booking will be available from May onwards.

Inclusion Europe
The European Association of Societies of
People with Intellectual Disabilities and their Families

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Brussels, 26 January 2016

After its review by the United Nations Committee on the Rights of Persons with Disabilities last summer, the European Union has been urged to adopt the European Accessibility Act (EAA) within 12 months. This long-awaited piece of legislation is a cornerstone in the EU’s implementation of the United Nations Convention on the Rights of Persons with Disabilities (CRPD) since it has the potential to improve the lives of more than 80 million Europeans with disabilities by ensuring their equal access to goods and services in the EU.

So, it was with great enthusiasm that on 3 December 2015, the European Day of Persons with Disabilities, we welcomed the publication by the European Commission of the draft EAA. We find it very positive that the European Commission has decided to adopt a Directive, which is legally binding on all EU Member States. Thus, it is particularly important that the EAA provides proper protection of the rights of persons with disabilities, in line with the requirements of the CRPD, an international human rights instrument ratified by the EU and almost all Member States.

After careful reading and analysis of the scope and content of the proposed EAA, Inclusion Europe is today publishing a Policy Paper which gives a critical analysis of the text, suggesting ways to make it even better. The Policy Paper underlines some of the changes that Inclusion Europe and its members would like to see in the final text in order to ensure that the accessibility needs of persons with intellectual disabilities are protected.

While Inclusion Europe is pleased that many areas, relevant for persons with intellectual disabilities are covered by the draft legislation, we deplore that the scope doesn’t cover all areas that are required under the UN CRPD accessibility requirements. Furthermore, the assessment of the disproportionate burden of applying the accessibility requirements is left to the appreciation of the manufacturers, importers and distributors. Since they will most probably base their decision on the current market situation, from which persons with intellectual disabilities are largely excluded, we are concerned that the rights of thousands of most marginalised Europeans will continue to be violated.

Persons with intellectual disabilities need accessible information in order to be fully included in society. Therefore, the use of the Easy-to-Read format and pictograms, recognised by the European Standards to make information easy to read and understand needs to be mainstreamed throughout the Act in order to remove the remaining barriers persons with intellectual disabilities face while accessing to public goods and services. Moreover, the text does not include specific requirements to provide persons with disabilities with the possibility to seek assistance. Yet, this is an important measure which may ensure the accessibility needs of persons with intellectual disabilities.

Inclusion Europe also regrets the use of the already existing CE marking as marking system to signal compliance with accessibility standards. We believe that this might confuse all customers, including persons with intellectual disabilities.

Regarding the enforcement procedure, we insist on monitoring by the competent national authorities of the existing and future products and services and their conformity with the accessibility requirements of the EAA. This will only be possible through a strong enforcement mechanism, which will enable withdrawal or recall products from the market that are incompliant with the accessibility legislation.

For all these reasons, Inclusion Europe calls the European Commission to make the suggested improvements to the current draft of the EAA while strengthening the language and referring explicitly to measures that are indispensable to fulfil the accessibility needs of persons with intellectual disabilities. We hope the EU chooses to show once more that it is committed to protect the rights of the most vulnerable citizens and to fully comply with the specific requirements of the CRPD.

To read Inclusion Europe’s Policy Paper, click here.

For more information, please contact Inclusion Europe’s Secretariat at secretariat@inclusion-europe.org

ISG logo

ISG logo

The 3-year project “Intelligent Serious Games for Social and Cognitive Competence – 2015-1-TR01-KA201-022247” targets children & youth with disabilities, teaching them on creativity and social competencies, using serious desktop and mobile games. In order to better define our
work, we kindly invite you to contribute by completing your national questionnaire:

All outcomes of this project will be freely available in Slovenian, Turkish, Dutch, Bulgarian, English, and Hungarian at the end of the project (August 2018).

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The Global Initiative for Inclusive Information and Communication Technologies (G3ict), in collaboration with AT&T, has published Internet of Things: New Promises for Persons with Disabilities. The white paper explores the impact of smart connected objects and devices on people with disabilities, and the potential of connected technology to improve independence and quality of life from home automation to applications in health care, transportation, education, and employment.

Link to white paper: http://g3ict.org/resource_center/publications_and_reports/p/productCategory_books/subCat_2/id_335

WSIS Knowledge Community
Building Inclusive Societies for Persons with Disabilities
INCLUSIVE TECHNICAL EDUCATION AND TRAINING (TVET) IN THE CONTEXT OF
LIFELONG LEARNING
SKILLS FOR WORK AND LIFE: EMPOWERING PEOPLE WITH DISABILITIES
(29 October – 18 November 2015)

 

Organized by:                                                                                             Co-funded by:

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Overall aim of this discussion

The 2030 Agenda for Sustainable Development, recently adopted by the United Nations General Assembly, provides an integrated and universal vision of the future, “based on a spirit of strengthened global solidarity, focused in particular on the needs of the poorest and most vulnerable”.

Ambitions are high, including for education, which is integral to the 2030 Agenda, as Sustainable Development Goal 4 (SDG 4), ‘Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all’. Within SDG 4 there are specific targets on technical and vocational education and training (TVET). Education and training are also essential for the achievement of the other Sustainable Development Goals, including SDG 8 ‘Promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all’. Under SDG 8, one target is ‘by 2030 to achieve full and productive employment and decent work for all women and men, including for young people and persons with disabilities, and equal pay for work of equal value’.

Internationally, TVET is increasingly seen as part of a lifelong learning approach to the development of education and training systems. TVET promotes knowledge, skills and attitudes for work and life.

The overall aim of this discussion is to analyze TVET policies, systems, programmes and practices from the perspective of inclusive education and social equity, with a central focus on people with disabilities, and to consider what can be done to ensure that TVET fulfils its potential contribution to Agenda 2030, including SDG 4 and SDG 8.

The discussion will also be inspired on the principles of the UN Convention on the Rights of Persons with Disabilities, particularly its article 24 on Education and article 27 on Work and Employment.

Three interconnected topics are in focus, taking place in consecutive weeks and starting with a background document that will be available.

(1) Advancing inclusive and equitable access to TVET
(Week 29/10 – 4/11/2015)

(2) Improving quality and relevance in TVET to support and transitions
(Week 5/11 – 11/11/2015)

(3) Transforming TVET for inclusive and sustainable societies
(Week 12/11 – 18/11/2015).

Participants are asked to identify success factors for policies, programmes and practices, to explore new trends, and to provide insights on how to collect relevant data that can be used by policy makers and practitioners. Contributions are encouraged from all regions of the world so that evidence and experience can inform recommendations for the future.

The discussion is aimed at the wide variety of stakeholders involved in this field, going from policy makers, to experts, professionals and organizations working in the field from Europe and worldwide.
The result of the discussion, after its three week duration will be a document containing recommendations for different stakeholders groups based on the contributions to the three key questions. The document will be available in December 2015 on the websites of WSIS and the incluD-ed network (English, Spanish).

How to participate:

To participate in the discussion, please register on the WSIS Knowledge Community website creating a profile for you and/or your organization and joining the community “Building inclusive societies for persons with disabilities”. To do so please click on the following link: http://www.wsis-community.org/pg/groups/584509/building-inclusivesocieties-for-persons-with-disabilities/

To help you in the registration process, please find a video that explains the different steps (in English): http://www.wsis-community.org/pg/videos/play/group:4/507104/how-to-joinwsis-kc-platform

The deadline is 28 October, however, you will be able to register during the course of the discussion once it has started.

If you need any further help in the registration process, please contact the incluD-ed Network Secretariat by mail includ-ed.secretariat@paueducation.com or telephone +34.933670434.

For more information you may contact:

incluD-ed Network Secretariat
annett.rabel@paueducation.com; includ-ed.secretariat@paueducation.com
Tel.: 34 933 670 400
Tel. dir.: 34.933670434

http://www.includ-ed.eu

Thank you in advance for your contributions!

The iTag Hackathon is a computer programming and game design competition which teams participate internationally or locally here at the host Nottingham Trent University.

This hackathon is part of an IEEE academic conference called the Interactive Technologies and Games Conference (iTag). See more at http://itag.gamecity.org/.

Goal
The idea is to create a game (in the most general meaning of the idea) around the Hackathon theme* (secret: which will be revealed before the 72 hour period).

*The aim of the hackathon is to develop an application that can benefit an educational environment or provide enhanced accessibility to a specified user base. For those that wish to take part, all they need to do is register as either an individual or team on our website. All participants can either take part at a designated venue or remotely.

Voting
Voting by the iTag IEEE conference delegates will take place, winning and runner-up teams will be acknowledged officially by NTU and iTag. Winning team is also awarded a total cash prize of £250.

When?
The Hackathon is taking place from Thursday 20th of October 9am until Thursday the 22nd of October 5pm (GMT).