Interactive Technologies and Games: Education, Health and Disability – Nottingham Trent University, Nottingham – 26th and 27th October 2010
Call for papers
The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It will introduce a wider audience to key findings and products from research and will illustrate how practice feeds back into and informs research. The conference will create a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and work shops.
The programme will include presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity and delegates are welcome to GameCity events including the opening drinks reception.
Compulsory and post-compulsory education is included within ‘education’. Disability includes physical, sensory and cognitive impairment. The impact of interactive technologies and games on Health and well-being is also a focus of this conference. An emphasis will be placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal.
Topics that will be covered by the conference (but not limited to) include:
- Social and collaborative aspects of interactive technology (e.g., Massively Multiplayer Online Games and Virtual worlds)
- Raising aspirations and achievement through interactive technologies and games-based learning
- Interactive learning tools and environments resources, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
- Implementation and ethical issues associated with games-based learning
- Learning theory, universal design and assessment in interactive technology-based learning
- Best Practices in the use of Interactive and Innovative Technologies for learning
- Collaboration between Science and Art for more effective learning
- Issues related to vulnerable groups
- The engagement potential of serious games for people at risk of social exclusion
- Games based learning approaches to patient education
- Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Wii Mote)
- Games based learning and virtual and enhanced environments for clinical assessment (e.g. after stroke)
- Games based learning and virtual environments for treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, Amblyopia, etc.)
- ‘Modding’ for health
- Patient created content in serious games
- Psychological impact of game playing
- Interaction and well-being
- Approaches to making virtual environments, computer and video games accessible by all
- Assistive technologies for people with disabilities and elderly people
- Practical applications of virtual environments and serious games for the education of people with disabilities and elderly people (in e.g. work preparation, travel training)
- Including people with disabilities in the design of serious games, assistive technologies and virtual environments.
- Location based services for navigation and reconnection of people with disabilities
- Art and music rehabilitation in 3D multisensory environments
- Design for All
Those wishing to present papers or hold a work shop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday 14th May, 2010 to be sent to: email@example.com
Final copies of accepted papers are required by Wednesday 17th September 2010.
There is a conference fee of £75/day, £125 for full two day registration (concessions £35/day, £70 total).
Conference website http://www.ntu.ac.uk/cels/outreach/events/61435.html.
Draft submission: 14th May 2010
Notice of paper acceptance: 16th July 2010
Final paper submission: 17th September 2010
Final Conference registration: 1st October 2010
Conference: 26th/27th October 2010