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G3ict is proud to present its latest White Paper researched in cooperation and with the support of AT&T. Drawing on interviews with key stakeholders, the White Paper explores how the Internet of Things will be a game changer for persons with disabilities and seniors in the coming years.

ATLANTA, GA (August 11, 2015) – G3ict, the Global Initiative for Inclusive Information and Communication Technologies, is pleased to announce the release of a timely and critical report that explores the impact of the Internet of Things on persons with disabilities.

Recent developments in both networks and devices are enabling a much greater range of connected devices and Internet of Things (IoT) functionalities. Researched in collaboration with AT&T, the 22-page document, ‘The Internet of Things: New Promises for Persons with Disabilities,’ explores the impact of IoT on persons with disabilities. IoT opens new opportunities for persons with disabilities and seniors, giving them an unprecedented control on their environment.

 

Over the last 20 years, the Internet has brought a revolution in connecting people through the world, regardless of where they live. Today, the Internet connects objects to objects, and people to objects. The Internet of Things – with home automation, customized health care, better management of everyday tasks, transportation and energy consumption – provides an extraordinary opportunity for persons with disabilities and seniors to live independent and fulfilling lives longer and in better comfort.

 

The 2015 M-Enabling Summit, held on June 1-2, 2015 in Washington D.C., focused on those promises, and presentations by experts from industry, users and apps developers showed that they are quickly becoming a reality.

 

You can download this report for free from our Publications & Reports page. A hard copy of the report is available for purchase at MagCloud.
The G3ict White Paper Business-Case Series documents innovative accessibility solutions and good practices with real-world case studies for users and organizations seeking to improve the accessibility of their information technology, applications and services.

For more information, please contact: Francesca Cesa Bianchi, Vice President, Institutional Relations, G3ict fcesabianchi@g3ict.org

About G3ict
G3ict – the Global Initiative for Inclusive Information and Communication Technologies – is an advocacy initiative launched in December 2006 to promote the ICT accessibility provisions of the Convention on the Rights of Persons with Disabilities (CRPD) in cooperation with the Secretariat for the CRPD at UNDESA. Its mission is to facilitate and support the implementation of the dispositions of the CRPD promoting digital accessibility and Assistive Technologies. Participating organizations include industry, academia, the public sector and organizations representing persons with disabilities. G3ict produces jointly with ITU the e-Accessibility Policy Toolkit for Persons with Disabilities, as well as specialized reports which are widely used around the world by policy makers involved in the implementation of the CRPD. For additional information, visit http://www.g3ict.org.

Friday 18 September

13:30 – 16:30

Central Dublin (venue to be announced)

Guest speaker – Marian Harkin MEP

NCBI and the European DICE project (Digital Inclusion Champions in Europe) would like to invite you to contribute to this event.

Registration essential. Click here to register.

If you are not free to participate, please share this invite with a colleague or representative.

About the Seminar

The seminar will showcase DigiPlace4all (www.digiplace4all.eu), an online peer support community for people with disabilities developing digital skills for accessing education and employment, developed by the DICE project in Ireland, Belgium, Poland and Bulgaria. We will demonstrate how EU funding can help NGOs collaborate within Ireland and across Europe on dynamic initiatives like this.

Through presentations and group dialogue, attendees will explore and discuss issues around access to further education and employment, the role of peer support, the use of online communities, sustainability, stakeholder collaboration, public policy and funding.

Who will attend?

The event will be attended by disability advocates, educators, employers, public policy advisers and DigiPlace4all community members.

About DigiPlace4all

DigiPlace4all peer support communities are now active in four countries – Ireland, Belgium, Bulgaria and Poland – and extension to other European member states is planned. They provide a way for people with disabilities to request and offer support from their peers in developing the digital skills needed to transition from VET training to mainstream education and employment. They also provide functionality for sharing information on technology and accessibility and are open to educators and employers who wish to make their learning environments and workplaces inclusive.

The development of this new online community is a real success story that shows the power of collaboration, not only across Europe but also within our own country. NCBI has been able to pull together a network of supporters and “DigiPlace4all Champions” among key Irish disability organisations such as Enable Ireland, AHEAD, the Disability Federation of Ireland, Dyslexia Association, DeafHear and many more. The collaboration with these Champions is helping us to grow the community into the future.

Register

Please register for the event. Click here to register.

The new UNICEF/WHO discussion paper “Assistive Technology for Children with Disabilities: Creating Opportunities for Education, Inclusion and Participation” was launched last Monday in Copenhagen. An electronic version of the paper along with easy-to-read, ePub, DAISY and accessible html formats is available on the UNICEF Disability website under the section resources as of Monday.
Link to discussion paper: http://www.unicef.org/disabilities/index_71769.html

M-CARE logo

M-CARE logo

On 1 December 2015, the final M-CARE conference will be organised in Brussels, Belgium at VLEVA premises.

The event “Caring for people with disabilities and older people: challenges, opportunities and (mobile/online) training solutions” will focus on the importance of good quality personal caregiving (PCG) for people with disabilities and older people. Focus will be on caring in a broader perspective, and how M-CARE’s (mobile/online) training solutions contribute to successful PCGs.

Target groups:

  • (Potential) personal assistants/personal caregivers
  • Nurses
  • Social workers
  • People with disabilities
  • Parents/friends/colleagues
  • Representative organisations of people with disabilities
  • Policy makers

Where?:

Vlaams-Europees verbindingsagentschap vzw (please download the itinerary)
Kortenberglaan 71
1000 Brussels
Belgium

Practicalities:

English is the used language.
Premises are wheelchair accessible.

​Registration:

Attendance is free but registration is obligatory, and is possible via the project website. Any other costs incurred in participating to this event (hotel, travel, subsistence, etc.) must be paid for by the attendee.

INCA’s QUEST is an adventure game. The player’s goal is to solve puzzles leading to an ultimate goal. Each puzzle is in a separate game.

The puzzles are covering three different areas that address different social competences:

  • Understanding of emotions;
  • Self-esteem;
  • Understanding the point of view of other person.

You can download it freely from Google Play. An English, Dutch, Bulgarian, Lithuanian, Turkish, Serbian and German version is available.

Disclaimer:
The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program.

Inca Island is a desktop game. The game is a first person role-playing multiplayer adventure game. The player works with an artificially intelligent non-player-character (NPC), to solve puzzles leading to an ultimate goal. Each puzzle is in a separate room, where solving the puzzle will allow the players to progress together to the next room.
The puzzles are broken down into groups to address different social competences identified in the research period.

The following six competencies were identified, and three rooms have been produced to target each:

  • Communication – How I express myself at work
  • Cooperation – How I can interact/cooperate with others
  • Conflict Resolution – How I solve conflicts with colleagues
  • Self Esteem – How I should feel good about myself
  • Self-Control – How I should control my feelings
  • Assertiveness – How I maintain my own opinion

You can download the latest version freely from the SGSCC servers. An English, Dutch, Bulgarian, Lithuanian, Turkish, Serbian and German version is available.

The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program.